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Add Rev Back to Rotation - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Add Rev Back to Rotation (/showthread.php?tid=6847) |
RE: Add Rev Back to Rotation - Haprenti - 08-01-2016 I also don't see how the problem with heads hiding in lockers can't be worked around. Have a nerfed pin-pointer point in the direction of a given head, updated only every 30 seconds or every minute so it can be used to search for hidden heads without actually efficiently leading to them if they're moving and not hiding. RE: Add Rev Back to Rotation - Ultimate Shrek Fan - 08-01-2016 I think in fairness to the heads, once one head is attacked, all members of the revolution should be visible to the heads, but not the rest of the staff. RE: Add Rev Back to Rotation - poland spring - 08-01-2016 I want something like rev, heads are too complacent nowadays. RE: Add Rev Back to Rotation - Boa Jacque - 08-02-2016 I heard somebody mention hybridizing Rev and Spy, into some Spy 3.0 in which there was only one revolutionary spymaster. I think this direction holds promise, a single operative with 4 deluxe implants and a hit list seems like it could be alot of fun. Doubly nice if the mindslaves all got a single crude weapon by default, such as a syndie dagger or .22 or even a single pipe bomb. (to complete their assassinations with) Otherwise being mindslaved by the RevMaster just makes you a hardmode traitor with a single target. (You could get further assignments if you pass your initiation hit, which you receive when you get stuck with the implanter) Mindslaves could automatically get uploaded with one of the 5 targets of the spymaster as an order they'd have to follow, I.E, spymaster sticks a dude with an implant. One of the aforementioned weapons falls to the ground at their feet. Say its a gun for this example, "You have been mindslaved by the spymaster! His target "Jimmy_Poo" has been assigned to you. Use the provided weapon to accomplish your hit!" Then the mindslaved dude has to go and try and whack jimmy poo with the .22 If the mindslaves fail, then the spymaster has to take his targets out with his own hand Also, the spymaster has at least 1 target by default he has to whack himself -- whoever is left after he is done using the implanter. RE: Add Rev Back to Rotation - oblong - 08-03-2016 Rev with hardmode traitor heads sounds like a lot of fun to me, the heads get a chance to make things interesting, prepare for the fight or just be mad with power. They even have their own radio channel for working together. I doubt many people will want to spend a "traitor" round hiding too. Having rev back in rotation would differentiate the head roles from the crew, and this way it's more of a fair fight and gives people a chance to do interesting stuff even in the context of a deathmatch mode. RE: Add Rev Back to Rotation - misto - 08-05-2016 did the riot control armory in security even exist at all back in the days when rev was in? i recall that rev heads got telecrystal for traitor items to help them do their job alongside converting crew. there are lots of perfectly good, incredibly dangerous non-traitor items to be found around the station, and being able to round up a mob is a great power in itself. maybe if this access to traitor items was cut and the revolutionary hordes became limited to shit they build, steal, and scavenge it would help balance the scales a little RE: Add Rev Back to Rotation - pizzatiger - 08-05-2016 Hyberizing spy and rev? I created something like this a while ago called Mafia In Mafia a player is randomly chosen to become a Underboss with the goal given by the Don to kill the heads and security so the Mafia can take the station .To complete this task the Under-boss is given a special Solider implant that doesn't work on the heads/security but doesn't wear off.He also recieves an special Headset with the comms of his current job and all of the mafia's special channels MAFIA Gameplay The Underboss is also given a special pda that has an special shop and it also has the ability to ask the Don for a special objectives the range from farting on someone to destroying the engine. If an objective is completed the pda is given a point to spend in the shop. Points can be taken and given from capo's private supplies and the Underboss can see and veto any of the capo's current missions The stuff you can buy at the shop includes:
This will result in a fun and unique tier system where the Underboss upgrades the o2-3 mindslaves he trust and those people make and command small gang of mindslaves to complete objectives/attack the heads and security Crew Gameplay The heads and security job is to hunt down and kill the head insurgent.They don't know it is the Mafia round till an mafia-member is reveled as one by accident OR when the Snitch calls the station. The Snitch calls around the 5-10 minute mark(If the Head insurgent doen't delay him). He tells the crew that he upgraded their commasters with a special program that they can order information from and will tell them what he wants every 2-5 minutes.If they drop off items he wants (This ranges from pills with 100 of a random chemical to 10 laser guns) at randomly assigned dropzone (It changes every time he wants a new thing). If they complete the order they get One point to spend on buying information The shit they can buy at the commaster is:
How the round ends The round ends in 4 ways 1-The head Underboss dies or leaves the Z-level (Head victory) 2-The heads and security die or leave the z-level (Mafia victory) 3-The shuttle is called and the crew leaves (Draw) 4-Everyone on the station is Tommy (Tommy victory) ALSO The advantage of this system is that you can also modify it to make it into a changed gang mode in a a mafia vs mafia vs crew system, just by adding a second mafia and making it so the goal of the mafia is to kill the other underboss and survive 15 minutes afterwords, with the crews goal is to kill both mafia heads. The snitch in this senario is given to the underboss's also, where they can buy info on the other underboss RE: Add Rev Back to Rotation - Musketman12 - 08-05-2016 (08-05-2016, 10:45 AM)pizzatiger Wrote: WORDSWow this is a fantastic idea sounds like loads of fun. I am all for this being a thing. RE: Add Rev Back to Rotation - Noah Buttes - 08-05-2016 (08-05-2016, 10:45 AM)pizzatiger Wrote: All very good. I would love to see this happen. RE: Add Rev Back to Rotation - pizzatiger - 08-05-2016 Thank you for the kind words. Small item Addition idea Tommy Location device- Locates Tommies. When shaken a bunch has a chance to bug out and track non-tommy's RE: Add Rev Back to Rotation - Nnystyxx - 08-05-2016 I like these words I like Mafia Let's do this instead of Rev RE: Add Rev Back to Rotation - medsal15 - 08-05-2016 Mafia is the new Rev RE: Add Rev Back to Rotation - ZeWaka - 08-05-2016 I love those words! RE: Add Rev Back to Rotation - pizzatiger - 08-07-2016 Now the hard part, Finding a coder willing to code this into the game. The good news is 80% of the shit i listed is already in the game one form or another, just putting it all together and adding the other 20% is all that really needs to be done |