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The official Cogmap2: FIX THIS SHIT thread - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Bug Reports (https://forum.ss13.co/forumdisplay.php?fid=9) +--- Thread: The official Cogmap2: FIX THIS SHIT thread (/showthread.php?tid=5713) |
Re: The official Cogmap2: FIX THIS SHIT thread - 69andahalf - 12-14-2015 -pool room apc is on the floor, not on a wall Some doors that a staff assistant has access to: -Security Locker Room, from maintenance. -Robotics Storage Room, from maintenance, door is simple called "maintenance access." -Medical Lounge, from maintenance you can get in, but not past the isolation ward door. -Two maintenance doors below cryopods, allows access to med bay proper. Re: The official Cogmap2: FIX THIS SHIT thread - Frank_Stein - 12-14-2015 A4Brogan Wrote:The Utility Tractor needs something more to it than "A controllable MULE/ Goofy-ass cousin to the Forklift". Try giving it some modular capabilities. My advice is constructable cars, especially ones that would allow people to hop on, helping out with above.Yeah, I'd love to see more things for that. I'd say almost every department should start with one and have attachable bits for making tasks easier. Being able to attach the special medical/forensic/janitorial/hot dog carts to it should be an option, but specialty equipment like portable pipe machines or surgery tables would be neat. Tricking them out for style and speed would also be entertaining. Re: The official Cogmap2: FIX THIS SHIT thread - Cogwerks - 12-14-2015 Fixes continue. Some of the APCs look fine in the map file but are changing their offsets at runtime, hrmph!!! Re: The official Cogmap2: FIX THIS SHIT thread - vampirate - 12-14-2015 Apparantly getting flushed down the trash is an instant death sentence now Re: The official Cogmap2: FIX THIS SHIT thread - Ed Venture - 12-14-2015 vampirate Wrote:Apparantly getting flushed down the trash is an instant death sentence now Yup I can tell you it is. Last night I used disposals to escape a mad hair dyeing lizard only to be gibbed and looking at the grinder I did not see any button for blast doors to seal it up like on cogmap1 Re: The official Cogmap2: FIX THIS SHIT thread - Houka - 12-15-2015 Ed Venture Wrote:vampirate Wrote:Apparantly getting flushed down the trash is an instant death sentence now get rekt for evading my hair dye also the barman spawns with two shotguns now unless that was changed without being mentioned Re: The official Cogmap2: FIX THIS SHIT thread - Erik - 12-15-2015
Re: The official Cogmap2: FIX THIS SHIT thread - UrsulaMejor - 12-15-2015 The arrivals shuttle now has all the equipment you need to escape it when there's no power locked behind a command access door. This means that if you late join and power is out you can't actually reach the crowbar you need to get out. Re: The official Cogmap2: FIX THIS SHIT thread - medsal15 - 12-15-2015 The mining shuttle can't go to the station. Re: The official Cogmap2: FIX THIS SHIT thread - Erik - 12-15-2015
Re: The official Cogmap2: FIX THIS SHIT thread - vampirate - 12-15-2015 Buddies randomly unplug from their docking stations Re: The official Cogmap2: FIX THIS SHIT thread - Erik - 12-15-2015
Re: The official Cogmap2: FIX THIS SHIT thread - Cogwerks - 12-15-2015 Thanks for the reports! I'll keep working on more of these today. Re: The official Cogmap2: FIX THIS SHIT thread - vampirate - 12-15-2015 RD's office no longer starts with a hypospray Re: The official Cogmap2: FIX THIS SHIT thread - Houka - 12-15-2015 The Toxins Research area, where the burn chambers are, the heating coils connect to a port that is supposed to eject excess gas into space. However, it doesn't seem like it's releasing any pressure at all, and I looked at it... It seems like it's an air vent for taking in air, and not for expelling air. Additionally, the pump computer is bugged as hell and doesn't list the pumps correctly. |