[MERGED PR] Scaling pipe leakage - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +---- Forum: Good ideas! (https://forum.ss13.co/forumdisplay.php?fid=19) +---- Thread: [MERGED PR] Scaling pipe leakage (/showthread.php?tid=18772) |
RE: [MERGED PR] Scaling pipe leakage - TrickyWolfer - 05-23-2022 (05-23-2022, 03:45 PM)Decarcassor Wrote:(05-23-2022, 12:07 PM)Kotlol Wrote: A small idea... but maybe also Potato mutation that can give power due to potency. IIRC Chambers are used for low hellburns and molitz B input since the atmospherics update, if not siphon and make hot plasma gasses for canister bombs. One really main reason why I rarely plate the TEG is because the scarcity of ores that have high conductivity significant enough (so far Electrum is the most popular choice, which needs gold = rare to find). Plating actually really helps, albeit the benefits are flat, not exponential. Say without plated, the engine could surge only around 10 MW, but plated with electrum it could surge 15-20 MW. On a bigger scale it could really determine from normally EW to hitting YW. There's a method of pipeburn using the chambers, but I haven't tested that out. But that's a topic for another day. High PTL-worthy outputs right now really relies on RNG (gotta get Electrum, map rotation, and see if there are willing borgs to help) and competency (No comment on this) In my opinion, this update really eliminates a lot of maps to do pipeburn, thus making the feat really rare and hard. I would say either we un-merge this or find a way to instead compliment other mechanics, something that could make pipeburns more consistent and not relying on RNG that much, OR find another way so that high-power outputs are reproducible. RE: [MERGED PR] Scaling pipe leakage - Kotlol - 05-24-2022 So basicly put the plating of the engine and other ways to increase output is weak at best. Electrum is rare yes super rare infact.. so getting a flat 5-10 MW isn't worth it.. even if it's technically doubling the output I guess? But I am guessing it doesnt stack.. it just give 5-10 MW... so at 300 mw... it only gives 310 MW max, wich ain't a good pay off. I think plating the TEG in different things would be a fun addition to see different outputs too. But I still hold firm to my suggestion to "Plate" the pipes somehow so they can handle much higher pressures. RE: [MERGED PR] Scaling pipe leakage - nefarious6th - 05-24-2022 Plating is exponential. It would increase engine efficiency by up to 40%, so whatever you're moving through there times 1.4 RE: [MERGED PR] Scaling pipe leakage - Kotlol - 05-24-2022 (05-24-2022, 04:00 AM)nefarious6th Wrote: Plating is exponential. It would increase engine efficiency by up to 40%, so whatever you're moving through there times 1.4 Well that changes everything! RE: [MERGED PR] Scaling pipe leakage - TrickyWolfer - 05-24-2022 Pipeburning again to test some strats. I wonder if this happened due to scaling and the sudden burst... Because if yes oh boy this PR might serve way more trouble than first addressed (Map: Cog 1). It immediately killed the CE who was standing besides it. RE: [MERGED PR] Scaling pipe leakage - Jazzy Blues - 05-24-2022 (05-23-2022, 03:45 PM)Decarcassor Wrote:(05-23-2022, 12:07 PM)Kotlol Wrote: A small idea... but maybe also Potato mutation that can give power due to potency. The chamber does have a use in fact even in pipeburns that not too many actually make use of. While it's "intended purpose" may be to heat up the gas in the pipes it works just as well the other way around, anything inside of the chamber during a pipeburn can be heated to extreme levels. This is absolutely necessary when making canister bombs the engineering way as the pipeburn gas is unusable for that intent. And there are definitely uses beyond that when you want to heat up anything of your choice to temperatures you can't reach anywhere else. It's pretty much just a question of creativity. This was basically ruined by this PR though which again, upsets me a lot. RE: [MERGED PR] Scaling pipe leakage - SenExus - 05-24-2022 (05-24-2022, 09:11 AM)Jazzy Blues Wrote:"The Engineer Way"? I was under the impression that Pipeburns were the only method of getting can bombs, are you telling me there's another way?(05-23-2022, 03:45 PM)Decarcassor Wrote:(05-23-2022, 12:07 PM)Kotlol Wrote: A small idea... but maybe also Potato mutation that can give power due to potency. RE: [MERGED PR] Scaling pipe leakage - Jazzy Blues - 05-24-2022 (05-24-2022, 12:05 PM)SenExus Wrote:(05-24-2022, 09:11 AM)Jazzy Blues Wrote:"The Engineer Way"? I was under the impression that Pipeburns were the only method of getting can bombs, are you telling me there's another way?(05-23-2022, 03:45 PM)Decarcassor Wrote:(05-23-2022, 12:07 PM)Kotlol Wrote: A small idea... but maybe also Potato mutation that can give power due to potency. There are yes but I highly doubt it's possible to achieve the largest explosions using any other method. In any case that is off topic, I am starting to wonder if anything is going to be done about this merge though. It is quite clear that the majority of affected players are unhappy with this change and it's been about a week or so since the merge. I don't know if there are players who are genuinely happy with it but choose to not express it, but even so I highly doubt that. If a dev, admin, or someone else who does the merging/unmerging is here this message is directed towards you, I don't really know how you work but if it would be possible to consider unmerging this if everyone is okay with it I know many players would appreciate it a lot! RE: [MERGED PR] Scaling pipe leakage - Cheffie - 05-24-2022 I too agree for an unmerge if possible, pipe burns were already a pretty niche thing and this PR basically killed all current methods on every map except for kondaru (to my knowledge). Which had others have stated amakes certain things almost impossible, such as the two medals "for your ohm good" and "1.98 jigawatts" as well maxcap canister bombs as all three need massive output or pipe temperature which is just too hard to achieve now. RE: [MERGED PR] Scaling pipe leakage - Decarcassor - 05-24-2022 (05-24-2022, 03:29 AM)Kotlol Wrote: Electrum is rare yes super rare infact.. Just a quick note, but electrum is not rare at all. It takes a few minutes to find gold and cobryl in the asteroid belt. If mining can't or won't help you can swing by the mining outpost to grab a drill and go to the belt yourself. Claretine is also a perfectly suitable plating material (conductivity of 75 to electrum's 85), wich miners needs and usualy will have on stock pretty early. You just have to yell at them to turn rockbox sales on or have the CE go grab it. You can also buy Gnesis (conductivity 80) for 1000$ at the flock trader. So plating mats are not rare and don't rely on mining that much, since you only need 1 (unless you want to get fancy and make frozen fart alloy, in which case you'll need... 3). RE: [MERGED PR] Scaling pipe leakage - TrickyWolfer - 05-24-2022 I vouch for unmerging or else we'll be needing a really quick compliment update regarding maintaining pressure in the pipes. Mentioned multiple times, plating pipes sounds like an interesting idea, at the same time maybe try making it less RNG based, especially if there's no miner on board and we can only mine under the mercy of the magnet. Been heating plasmas in the chamber but to no avail since the pipes just keeps on going kablooey. Or at the very least please lower the maxcap of leak, probably to only around 1000 max. 40k is way too much, especially with the percentage scaling. RE: [MERGED PR] Scaling pipe leakage - SenExus - 05-25-2022 (05-24-2022, 06:07 PM)TrickyWolfer Wrote: I vouch for unmerging or else we'll be needing a really quick compliment update regarding maintaining pressure in the pipes. Mentioned multiple times, plating pipes sounds like an interesting idea, at the same time maybe try making it less RNG based, especially if there's no miner on board and we can only mine under the mercy of the magnet. Been heating plasmas in the chamber but to no avail since the pipes just keeps on going kablooey. +1 for this RE: [MERGED PR] Scaling pipe leakage - DioChasek - 05-25-2022 The only positive thing I have seen from this pr is because it has so throughly nerfed pipe burns, apc overloads from hot wiring are pretty much non existent now. Other than that though I can say this pr has killed a lot of the fun in engineering and that department is already pretty light on fun as is. RE: [MERGED PR] Scaling pipe leakage - TrickyWolfer - 05-25-2022 (05-25-2022, 11:31 AM)DioChasek Wrote: The only positive thing I have seen from this pr is because it has so throughly nerfed pipe burns, apc overloads from hot wiring are pretty much non existent now. Other than that though I can say this pr has killed a lot of the fun in engineering and that department is already pretty light on fun as is. I can't believe i'll be saying this, but most of those problems are due to skill issue. It's not from the game itself, it's mostly by careless and impatient players who can't hotwire to a new APC for the blowers (not like we can again anyways since the wire update i may be unaware of). I saw a new PR regarding adding cooldown timer before pipes burst again: https://github.com/goonstation/goonstation/pull/8735 It adds ~30-110 seconds before it bursts again. This PR puts slight relief on me, at the very least it won't be as tedious as right now. But, I still vouch for at least a maxcap outtake nerf, from 40k units to at least only 1k per individual. This is due to the fact that before, no map could even possibly reach that high of a burst despite every pipe for pipeburn possible bursted. To give in context each possible maximum burst: Possible maps I found that could be pipeburned with all pipeburn-route pipes exploded:
I usually don't fix the pipe for just a small additional amount of passive venting to keep pressure in-check. Now, 40k units on a single pipe on higher pressure feels like 2-3x of all-pipes burst normal pressure outtake into a single pipe, no wonder it immediately flubs the burn. A nerf would be really welcome here to maintain pressure better, since we're already dealing with map difference to see which maps could be used as pipeburn/hellburn or not, not to mention which are the ones actually safe to do it with some maps having very poor natural insulation (cough kondaru/cog 2). RE: [MERGED PR] Scaling pipe leakage - Azrun - 05-26-2022 If temperature can rise exponentially I don't see why a constant upper bound is necessarily warranted. Are you saying that overcoming the proposed upper bound should be rewarded by not having to interact with the engine further? |