Remove Spatial Tears - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Remove Spatial Tears (/showthread.php?tid=10173) |
RE: Remove Spatial Tears - Frank_Stein - 03-27-2018 I think we should stray from anything that teleports you, since there's an event based on that already RE: Remove Spatial Tears - warcrimes - 03-27-2018 +1 BURNING then. simple symptom, simple solution, easy to work around but still at least inconvenient for those who need to do it many times. RE: Remove Spatial Tears - Arborinus - 03-27-2018 ... Since no one has said it yet, I think spatial tears are fine as is. They add an interesting dimension to play and can be worked around with some effort. That said they should last for about 10% of the time they do now. RE: Remove Spatial Tears - warcrimes - 03-27-2018 .... so after a short delay, we should remove spacial tears? RE: Remove Spatial Tears - Wisecrack34 - 03-27-2018 (03-27-2018, 11:20 AM)Arborinus Wrote: ... Since no one has said it yet, I think spatial tears are fine as is. They add an interesting dimension to play and can be worked around with some effort. That said they should last for about 10% of the time they do now. SHARE YOUR WISDOM WITH ME O KNOWLEDGEABLE ONE!!!! RE: Remove Spatial Tears - Arborinus - 03-27-2018 (03-27-2018, 12:02 PM)Wisecrack34 Wrote:(03-27-2018, 11:20 AM)Arborinus Wrote: ... Since no one has said it yet, I think spatial tears are fine as is. They add an interesting dimension to play and can be worked around with some effort. That said they should last for about 10% of the time they do now. Pods, disposal pipes, hand tele on random, the big teleporter, mechanic teleporters... I'm sure there's more, it's just like a wall. Back in the old days you could crate scoot through 'em. RE: Remove Spatial Tears - Mordent - 03-28-2018 And the crowd pleaser: smash your way through with a loaf. |