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General Suggestions Thread! V2.0 - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +---- Forum: Good ideas! (https://forum.ss13.co/forumdisplay.php?fid=19) +---- Thread: General Suggestions Thread! V2.0 (/showthread.php?tid=5) |
Re: General Suggestions Thread! V2.0 - Nightgunner5 - 02-09-2013 Let me clone the bees when they are hurt by bad robots. Also, make punches to the head cause brain damage. Re: General Suggestions Thread! V2.0 - atomic1fire - 02-09-2013 A roboticist with a fake death chemical and a sleepy pen could be pretty dangerous. Re: General Suggestions Thread! V2.0 - Cogwerks - 02-09-2013 Oh no, not the forbidden clownbot module!* *maybe a clownbot module should be a real thing, and it could only come from a space trader* *along with some other bad modules, and they won't be labeled, and they'll be randomized each round Re: General Suggestions Thread! V2.0 - Nightgunner5 - 02-09-2013 Cogwerks Wrote:Oh no, not the forbidden clownbot module!* construction borg must become one of those modules. Re: General Suggestions Thread! V2.0 - Klayboxx - 02-09-2013 Cogwerks Wrote:Oh no, not the forbidden clownbot module!* Heh The Mime Module has been installed! Que the roboticist and the borg arranging a communication system using farts "one fart for you want to be de-brained and two for no ![]() Re: General Suggestions Thread! V2.0 - Weavel - 02-10-2013 Cogwerks Wrote:Weavel Wrote:FIX LEXORIN At the moment, it does less damage than normal toxins. It's absolutely useless; I was talking to Spacemarine about it, and he's been trying to get Lexorin changed to a silencing drug; inject someone with it, and they'll not be able to breathe for a short while, effectively muting them for your kill. As it is right now, it's pretty pointless though. I used to combine it with Space Drugs and Lithium in syringes to make pseudo-heroin, that's how bad it is as a poison. Re: General Suggestions Thread! V2.0 - FrontlineAcrobat4 - 02-10-2013 Weavel Wrote:At the moment, it does less damage than normal toxins. It's absolutely useless; I was talking to Spacemarine about it, and he's been trying to get Lexorin changed to a silencing drug; inject someone with it, and they'll not be able to breathe for a short while, effectively muting them for your kill. Oh yeah I remember he was trying to test Lexorin by injecting himself with it and seeing if he could still talk. he still could I guess it is not working if this is how Lexorin was intended to be used? Re: General Suggestions Thread! V2.0 - Spacemarine9 - 02-10-2013 idk if it's how it's intended to be used so much as something i'd like to see it have a use for, it's something that could probably be useful for traitors and their ilk it does let you talk in space though, whether that's intentional or not is entirely byond me! Re: General Suggestions Thread! V2.0 - zeknife - 02-10-2013 I've always understood Lexorin as being a helpful drug with damaging side-effects It seems to me like it's designed to act as a set of internals, allowing you to ignore hazardous atmospheres, or to survive and talk in space Re: General Suggestions Thread! V2.0 - enforcer9 - 02-10-2013 zeknife Wrote:I've always understood Lexorin as being a helpful drug with damaging side-effectsOh, I always assumed lexorin was a a chemical for griff, not something with actual uses. Re: General Suggestions Thread! V2.0 - Spacemarine9 - 02-10-2013 Well it used to be really deadly, then it was nerfed to do next to nothing and now it lets you speak in space at the cost of tiny amounts of damage i don't know Re: General Suggestions Thread! V2.0 - atomic1fire - 02-10-2013 Mercury poisoning should be a thing if it isn't already. Re: General Suggestions Thread! V2.0 - atomic1fire - 02-11-2013 Even though this would technically be a double post, I actually seriously think mercury poisoning would be an awesome addition for the following reasons. A. A tiny bit could be confused with neurotoxin, with the effects making you gibber and lose control, people would no doubt blame it on a changeling unless they could prove otherwise, and since mercury is commonly available, a sneaky chemist or someone with access to chemistry could no doubt use it to great effect. B. A lot is deadly, so filling the air with mercury smoke would be both hilarious and dangerous. There's reasons not to add it, like it being dangerous, but what's stopping people from filling the halls with radium or sulpheric acid smoke (or both in one smoke) either. Bottom line is the game should have more sneaky death things. Re: General Suggestions Thread! V2.0 - FrontlineAcrobat4 - 02-11-2013 atomic1fire Wrote:Please add another feature shithead chemists can abuse until it gets removed. Re: General Suggestions Thread! V2.0 - CrowdControl - 02-11-2013 atomic1fire Wrote:Even though this would technically be a double post, I actually seriously think mercury poisoning would be an awesome addition for the following reasons. Mercury does brain damage. I use it all the time in sleepypens. It really is the best choice. |