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Cogmap 2: *** UPDATE TO BYOND 509 ASAP *** - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Cogmap 2: *** UPDATE TO BYOND 509 ASAP *** (/showthread.php?tid=2324) |
Re: Cogmap 2: Map Harder - Noah Buttes - 07-15-2015 Sundance Wrote:Also has it seems the chapel is now a multi-purpose area, working for court cases aswell? If that's the case then i'd make the courtroom/chapel more integrated, because currently it looks like a chapel with a prosecution booth latched onto it. I think they're supposed to be choir booths? Re: Cogmap 2: Map Harder - Mageziya - 07-16-2015 medsal15 Wrote:http://goonhub.com/maps/cogmap2#l=129,206,1;z=2I think that's known as being a staff assistant. Re: Cogmap 2: Map Harder - Sundance - 07-16-2015 Noah Buttes Wrote:Sundance Wrote:Also has it seems the chapel is now a multi-purpose area, working for court cases aswell? If that's the case then i'd make the courtroom/chapel more integrated, because currently it looks like a chapel with a prosecution booth latched onto it. ...with security access? Re: Cogmap 2: Map Harder - Noah Buttes - 07-16-2015 Sundance Wrote:Visiting dignitary booth?Noah Buttes Wrote:Sundance Wrote:Also has it seems the chapel is now a multi-purpose area, working for court cases aswell? If that's the case then i'd make the courtroom/chapel more integrated, because currently it looks like a chapel with a prosecution booth latched onto it. Re: Cogmap 2: Map Harder - Naximous - 07-24-2015 And the mechanics shall be even more usefull with their Teleport Components and pressure sensors! :O The pic is HUGE well not HUGE but maybe LARGE Re: Cogmap 2: Map Harder - medsal15 - 07-24-2015 Naximous Wrote:And the mechanics shall be even more usefull with their Teleport Components and pressure sensors! :OI agree with you. Re: Cogmap 2: Map Harder - atomic1fire - 07-25-2015 Teleporter puzzles should be kinda easy to do. Lay around a bunch of teleporter components, and encourage the crew to find the correct order to reach the end, with the start and finish marked in crayon. Assuming cogmap: Electric Boogaloo doesn't get exploded on every part of your puzzle. Re: Cogmap 2: Map Harder - Naximous - 07-26-2015 You could also fill the Hallways with Teleport pads that teleport people inside the PTL laser Blast doors, and listen outside the Blast doors.. poof! Poof! Poof! And now you are all alone ![]() Re: Cogmap 2: Map Harder - Cogwerks - 07-27-2015 Updates to botany, mining, and some other misc. stuff: http://goonhub.com/maps/cogmap2 Re: Cogmap 2: Map Harder - Erik - 07-27-2015 Looks shiny, i found a small mapping error, the noth solars are missing one panel towards the lower west part. Re: Cogmap 2: Map Harder - Naximous - 07-30-2015 Question! Since there are no grilles under the windows (right?) are they gonna have a higher health? Re: Cogmap 2: Map Harder - Naximous - 08-04-2015 Looks like he updated it again :3 Some solars are now actually connected to stuff! Can't wait! Can't wait! Re: Cogmap 2: Map Harder - Naximous - 08-04-2015 btw, what is this thing? ![]() Re: Cogmap 2: Map Harder - Dabir - 08-05-2015 Photography. Re: Cogmap 2: Map Harder - Naximous - 08-05-2015 Dabir Wrote:Photography. So? We need to build these things everywhere on the station so we can take photos? Meh :/ that's kinda lame. |