welding shut vr pods - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +---- Forum: Bad threads / terrible or unusable ideas! (https://forum.ss13.co/forumdisplay.php?fid=20) +---- Thread: welding shut vr pods (/showthread.php?tid=7467) Pages:
1
2
|
RE: welding shut vr pods - atamusvaleo - 11-16-2016 If cyborgs all have welders (which I'm fairly certain they don't) then wouldn't welding the cyborg stations be pointless? It's a big, red NO from me for all of the reasons people listed above. When you have an item people already rarely use and then make it so some chump with a welder can essentially trap you inside of it for the round... that's not a great incentive. (I say for the round because the odds of someone stopping to help or even noticing you are slim to none.) RE: welding shut vr pods - Haine - 11-16-2016 absolutely not unrelated: (11-14-2016, 05:06 PM)Burrito Justice Wrote: As if the fact that the pods can run out of air wasn't bad enough. this should be fixed now |