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Make silicons unable to unscrew the nuke - Printable Version

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+--- Thread: Make silicons unable to unscrew the nuke (/showthread.php?tid=6803)

Pages: 1 2


RE: Make silicons unable to unscrew the nuke - ZeWaka - 07-22-2016

Yeah this thread is not really kneejerk. I've seen it too often.


RE: Make silicons unable to unscrew the nuke - Grek - 07-22-2016

I have been in a nukeops team where this was the plan.


RE: Make silicons unable to unscrew the nuke - Boa Jacque - 07-29-2016

Never seen or done this, and I don't think its a problem.

But then again I dont know how long the timer goes down for unscrewing it.

Just adjust that variable if its too much. Honestly if the crew can grab the nuke, they've probably won anyway. If not, the round becomes one of those silly comedies where theres an endless goosechase down the hall... until the damn thing goes boom


RE: Make silicons unable to unscrew the nuke - medsal15 - 07-29-2016

The timer halves the time left when unscrewed. Always use the disk AFTER unscrewing.


RE: Make silicons unable to unscrew the nuke - Supernoobian - 07-29-2016

I play a ton of borg, and I've never seen a law that forces borgs/AI to unscrew the nuke, nor have I seen the AI/borg be baited into unscrewing it. This could just be weird sampling regarding when this was happening vs. when I play though.


RE: Make silicons unable to unscrew the nuke - somepotato - 07-30-2016

I see mostly anecdotal evidence, I'd be more for making it against the rules to force someone to unscrew it as a syndicate agent