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[Feature] Dynamic Contraband - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Patches (https://forum.ss13.co/forumdisplay.php?fid=30) +---- Forum: Rejected (https://forum.ss13.co/forumdisplay.php?fid=33) +---- Thread: [Feature] Dynamic Contraband (/showthread.php?tid=6365) Pages:
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RE: [Feature] Dynamic Contraband - Erik - 05-15-2016 (05-14-2016, 07:13 AM)Grifflez Wrote: Prepare for 'no fun allowed' traitor captains that set all robotic fabricators to produce securitrons and mark ALL ITEMS has contraband. Don't worry, I'm limiting the amount of damage someone can do using the contraband computer. There is no way you could set it to arrest the entire crew with a few button presses. RE: [Feature] Dynamic Contraband - medsal15 - 05-15-2016 Wrasslestation 13 will no longer contain arrested people. RE: [Feature] Dynamic Contraband - UmmonTL - 05-18-2016 Is the red chainsaw something the securitrons recognize on their own? Same question about the wrestling belt? The contraband tool obviously shouldn't have any traitor gear that isn't something the bots recognize currently. RE: [Feature] Dynamic Contraband - Noah Buttes - 05-18-2016 (05-18-2016, 04:58 PM)UmmonTL Wrote: Is the red chainsaw something the securitrons recognize on their own? Same question about the wrestling belt? Very much yes to both. RE: [Feature] Dynamic Contraband - Grek - 05-18-2016 (05-18-2016, 04:58 PM)UmmonTL Wrote: Is the red chainsaw something the securitrons recognize on their own? Same question about the wrestling belt? Yes and yes. RE: [Feature] Dynamic Contraband - ZeWaka - 05-31-2017 rejected because link broke |