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[Feature] Materials/Fabricators/Armor Retooling and Miscellaneous Improvements - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Patches (https://forum.ss13.co/forumdisplay.php?fid=30) +---- Forum: Implemented (https://forum.ss13.co/forumdisplay.php?fid=31) +---- Thread: [Feature] Materials/Fabricators/Armor Retooling and Miscellaneous Improvements (/showthread.php?tid=6295) Pages:
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RE: [Feature] Materials/Fabricators/Armor Retooling and Miscellaneous Improvements - Naximous - 05-10-2016 (05-04-2016, 09:36 AM)Noah Buttes Wrote: Note that I wasn't able to replace the Nanotrasen Helmets in the armory with the riot helmets because I have no idea how byond mapping works. It's actually really simple. RE: [Feature] Materials/Fabricators/Armor Retooling and Miscellaneous Improvements - Noah Buttes - 05-10-2016 (05-10-2016, 12:47 AM)Naximous Wrote:(05-04-2016, 09:36 AM)Noah Buttes Wrote: Note that I wasn't able to replace the Nanotrasen Helmets in the armory with the riot helmets because I have no idea how byond mapping works. I tried it, and it turns out it's godawful on ultra-high resolution monitors like I have. Everything is ridiculously small, and unlike the actual byond client, I wasn't able to atleast partially fix it. RE: [Feature] Materials/Fabricators/Armor Retooling and Miscellaneous Improvements - Noah Buttes - 05-16-2016 I made some changes to space suits based on feedback in this thread: http://forum.ss13.co/showthread.php?tid=6383&page=2 RE: [Feature] Materials/Fabricators/Armor Retooling and Miscellaneous Improvements - Naximous - 05-21-2016 (05-10-2016, 08:45 AM)Noah Buttes Wrote:Can't you like uhh.. change your screen resolution? There is also a zoom option in the DMs map editor.(05-10-2016, 12:47 AM)Naximous Wrote:(05-04-2016, 09:36 AM)Noah Buttes Wrote: Note that I wasn't able to replace the Nanotrasen Helmets in the armory with the riot helmets because I have no idea how byond mapping works. RE: [Feature] Materials/Fabricators/Armor Retooling and Miscellaneous Improvements - Noah Buttes - 05-21-2016 (05-21-2016, 10:39 AM)Naximous Wrote: There is also a zoom option in the DMs map editor. I can, but then it looks even worse because everything except the text is fucking colossal. (05-21-2016, 10:39 AM)Naximous Wrote: There is also a zoom option in the DMs map editor. It's already at the max I can set it to. RE: [Feature] Materials/Fabricators/Armor Retooling and Miscellaneous Improvements - Haine - 05-25-2016 Finally implementing most of the rest of this (I am very distractable) with a couple changes: from here: Code: else if (istype(W,/obj/item/reagent_containers/glass) && stage == 1) I think I was the one who suggested doing this in the first place but I realized there was a much simpler way to do it than a bunch of istype()s: Code: else if (istype(W,/obj/item/reagent_containers/glass) && stage == 1) from here: Code: if (head && (head.c_flags & SPACEWEAR)) I realized there was actually a simple way to prevent people wandering out and being protected from space in only a helmet and mask: Code: if (head && (head.c_flags & SPACEWEAR)) ![]() |