![]() |
The official Cogmap2: FIX THIS SHIT thread - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Bug Reports (https://forum.ss13.co/forumdisplay.php?fid=9) +--- Thread: The official Cogmap2: FIX THIS SHIT thread (/showthread.php?tid=5713) |
Re: The official Cogmap2: FIX THIS SHIT thread - TrustScience - 12-13-2015 thanks and great work cog and testers! this is a great map thats a lot of fun! disposals is pretty dangerous please add some flaps to the shredder of the two times i went into the armory tube both times i became stuck =*( Suggestion/twerk: Add a sliding window door with a reinforced table above the mail chute in genetics touching cloning pod so we can toss dna mods should the cloning room be locked up? so many dead trying to get in Re: The official Cogmap2: FIX THIS SHIT thread - Kubius - 12-13-2015 Two construction problems: walls don't redo their sprites when new ones are built next to them and full-tile glass can't be rotated to a vertical appearance. Re: The official Cogmap2: FIX THIS SHIT thread - Yottawhat - 12-13-2015 Was told to upload this, Not sure why this would be happening, I've updated BYOND too so that isn't the problem. Re: The official Cogmap2: FIX THIS SHIT thread - Yottawhat - 12-13-2015 Ah shit, the picture didn't work, how do I fix that. Well, here's the imgur any ways. http://imgur.com/gallery/x396vrC/new Re: The official Cogmap2: FIX THIS SHIT thread - Frank_Stein - 12-13-2015 It's beautiful. Re: The official Cogmap2: FIX THIS SHIT thread - Mageziya - 12-13-2015 Oh, I forgot to mention this: Plasma-shard Glass (Like on the testchamber windows.), and I'm assuming other types of glass, do not have perspective sprites. Re: The official Cogmap2: FIX THIS SHIT thread - Mageziya - 12-13-2015 I have no idea as to what happened here: ![]() Re: The official Cogmap2: FIX THIS SHIT thread - Grizzwold - 12-13-2015 Is the APC for security not hooked up right? It seems to keep losing power even though everything else is fine. Re: The official Cogmap2: FIX THIS SHIT thread - sm0kes - 12-13-2015 The detective's office doesn't have cigarettes anymore. RUINED Re: The official Cogmap2: FIX THIS SHIT thread - Archenteron - 12-13-2015 I shot myself out the research artifact disposal mass driver, blew myself up with a TTV on the debris field Z-level, and my ghost was unable to go through solid objects/walls. Re: The official Cogmap2: FIX THIS SHIT thread - Erik - 12-14-2015
Re: The official Cogmap2: FIX THIS SHIT thread - Dabir - 12-14-2015 [list=][*]Mechanics starts with several empty power cells but no cell charger. [*]The AI doesn't seem to be announcing people [*]Round-start Mechanics seem to spawn on the shuttle [*]Mechanics doesn't have spare uniforms or mesons or hard hats any more[/list] Re: The official Cogmap2: FIX THIS SHIT thread - medsal15 - 12-14-2015 Power cells aren't charged when they spawn Re: The official Cogmap2: FIX THIS SHIT thread - A4Brogan - 12-14-2015 I can only think of a few: The crusher unit desperately needs a shutter door: It is far more dangerous to use the disposals for a getaway, and a death sentance for those on the belt rides. The Air Bridges are always constricted at roundstart: On constantly populated servers (*cough* 4 *Caugh koff*), this is not a problem, but on 1 and 2 this is an ass and a half to deal with. The sheer amount of traveling needed to get from one department to another would make a public transit unit, say a space-gondola, a fun little feature, as well as give antags another means of fucking people over. The Utility Tractor needs something more to it than "A controllable MULE/ Goofy-ass cousin to the Forklift". Try giving it some modular capabilities. My advice is constructable cars, especially ones that would allow people to hop on, helping out with above. Re: The official Cogmap2: FIX THIS SHIT thread - vampirate - 12-14-2015 Eight ball not placed in map. Consistantly had to suicide in a more boring fashion. |