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quiltyquilty's Sprite Gallery - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +---- Forum: Sprites (https://forum.ss13.co/forumdisplay.php?fid=13) +---- Thread: quiltyquilty's Sprite Gallery (/showthread.php?tid=5063) |
Re: quiltyquilty's Sprite Gallery - quiltyquilty - 09-27-2015 Frank_Stein Wrote:How would HUD hotkeys like O2 tanks, flashlights, and genetics powers be handled?Just moved to the top right. I switched their places because I like that older styled games like Zelda, Metroid, etc. all have health in the top left. Re: quiltyquilty's Sprite Gallery - quiltyquilty - 09-30-2015 WATERCOOLER* ![]() http://puu.sh/kubZH/6e976ec71f.dmi * Collaborating between Nienhaus and I. The top section is transparent, it just can't be seen on the solid background. Re: quiltyquilty's Sprite Gallery - quiltyquilty - 10-10-2015 SHOTGUN RESPRITE ![]() http://puu.sh/kFWd0/e4e9030cd5.dmi BUTCHER KNIFE RESPRITE* ![]() http://puu.sh/kFWdd/ea442a9312.dmi * Cleaned up version of the already existing cleaver, with a bloodied version. Re: quiltyquilty's Sprite Gallery - quiltyquilty - 10-12-2015 PHASER AND HUNTING RIFLE RESPRITE* ![]() http://puu.sh/kHqdt/24ccf31bc7.dmi * I don't know how much charge the phaser holds, so there's no icon states for the misc. states of battery life. The area intended to show how much life is left is the blue space, so just modify that as needed. Re: quiltyquilty's Sprite Gallery - quiltyquilty - 10-26-2015 COMPLETED HUD RESPRITE* http://puu.sh/kZ1ko/301c07a97c.zip *Includes everything I could get a hold of. The stamina bar is apparently a dynamic thing as opposed to a sprite, so I included a text file with the color of the stamina bar according to the resprite. The resprite should, of course, remove the black background of the current hud. Re: quiltyquilty's Sprite Gallery - quiltyquilty - 11-07-2015 DETECTIVE'S FLASK* ![]() http://puu.sh/ldnsR/d9dea3c82c.dmi * Idea I had, flask that holds 30u of alcohol for the detective to hold in a pocket. Now he doesn't have to carry around an entire bottle! Re: quiltyquilty's Sprite Gallery - Dabir - 11-07-2015 Don't the bottles fit in pockets though? Re: quiltyquilty's Sprite Gallery - Frank_Stein - 11-07-2015 Dabir Wrote:Don't the bottles fit in pockets though?Even if they do, I like the flavor this adds. Re: quiltyquilty's Sprite Gallery - quiltyquilty - 11-25-2015 STERILE MASKS BOX ![]() http://puu.sh/lyP39/2e83080e28.dmi Re: quiltyquilty's Sprite Gallery - quiltyquilty - 12-22-2015 SPLIFF SPRITE ![]() http://puu.sh/m4Izb/77267a5f88.dmi Re: quiltyquilty's Sprite Gallery - quiltyquilty - 12-23-2015 SECUROTRON 5000 SPRITE ![]() http://puu.sh/m68WX/a867662eb1.png Re: quiltyquilty's Sprite Gallery - KikiMofo - 12-23-2015 quiltyquilty Wrote:DETECTIVE'S FLASK*If this hasn't been added I think it should. It's great. Re: quiltyquilty's Sprite Gallery - quiltyquilty - 12-26-2015 MARSH HAIRSTYLE* ![]() http://puu.sh/m9FFS/2b122ab6c1.dmi * Another collaboration between Nienhaus and I. Re: quiltyquilty's Sprite Gallery - Weavel - 12-26-2015 Think you could do some new in-hand gun sprites? We've had the same single sprite since like 2011, meanwhile there are three different inhand sprites for fish RE: quiltyquilty's Sprite Gallery - quiltyquilty - 02-27-2016 REINFORCED GLASS SPRITE* ![]() http://puu.sh/nnBNO/4356cbe0b0.dmi *I just realized that the rglass sprite I included with my original materials was actually a sprite I had lifted from the /tg/station codebase, that had been named similarly to my actual rglass sprite. This is the original one, please if anyone reads this, don't use the one included in the original post. |