maintenance doggs - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: General Discussion (https://forum.ss13.co/forumdisplay.php?fid=7) +--- Thread: maintenance doggs (/showthread.php?tid=415) Pages:
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Re: maintenance doggs - Readster - 01-13-2013 Dachshundofdoom Wrote:This was a good round to be AI on. Hostage would be sweet, but it would probably never go off so amazingly again. Stuff like this only stays cool when it happens once every so often. See --> Gang Mode Re: maintenance doggs - CaptainBravo - 01-13-2013 atomic1fire Wrote:Hostage mode would be p amazing though, even though it's amazingness will be diluted due to players not being "Heisty" enough to pull it off. put me in, coach. i've trained for this my whole spaceman life. Re: maintenance doggs - Readster - 01-13-2013 I will say though that stuff like this should happen more often. Whenever admins are on, the default game mode should be extended and they just come up with interesting gimmics for each round. Would make things much more exciting (Like admin help is needed for that) Re: maintenance doggs - BlackPhoenix - 01-13-2013 Readster Wrote:I will say though that stuff like this should happen more often. Whenever admins are on, the default game mode should be extended and they just come up with interesting gimmics for each round. Would make things much more exciting (Like admin help is needed for that)It is -not- that easy to make a gimmick, and admins aren't your gimmick monkeys. They are there to administrate without being unfun shitheads. Re: maintenance doggs - Heiraphont - 01-13-2013 Cogwerks kindly left out my screw-up, but I accidently made Mr. Black drop all of his stuff sometime during the shoot-out. I was temporarily bumped up in rank, so all my buttons were mixed about. Sorry, Mr. Black! Re: maintenance doggs - Coolguye - 01-14-2013 http://autisticpowers.info/ss13/wiki/Maintenance_Doggs Formatted and wikified for your reading pleasure. Re: maintenance doggs - h3half - 01-14-2013 Beautiful. Although going the space route right away would have worked so much better. Re: maintenance doggs - FrontlineAcrobat4 - 01-14-2013 Coolguye Wrote:http://autisticpowers.info/ss13/wiki/Maintenance_Doggs yay Re: maintenance doggs - Anticheese - 01-15-2013 Goddamn beautiful. Re: maintenance doggs - Ronnyfire - 01-16-2013 Sooooooo awesome in every sense of the word! Re: maintenance doggs - OMJ - 01-17-2013 this would be a really A+ mode have all the colors spawn in their assigned jobs with a "Assemble Outfit" option that works kinda like the Call Syndicate button the button would spawn a crate with a COLORS headset (think gang headset, but colored in a different way. Mr.Pink would get a pink headset, Mr.Black would get a black headset, etc), a COLOR outfit (nothing special just a normal colored outfit) and a revolver box with revolver ammo the objective would be 1. Rescue [NAME], the [MATCHO MAEN], in Solitary Confinement! 2. generic traitor objective. each member of the COLORs gets a different one. obviously, no assasination objective with another COLOR as a target no need for a survival objective, that shits for pussies. you get your shit done and thats it. the HoS would get a little pop up box in the beginning saying "You have a Hostage! Make sure he stays alive and does NOT escape on the shuttle!" This could be a really fun change of pace mode, but neutral crewmembers should stay neutral and NOT help the colors and only attack if they are attack or see them attacking an officer/HoS please code this ASAP! it could be really fun/neat! Re: maintenance doggs - h3half - 01-17-2013 OMJ Wrote:modetalkObviously this would only work if there was a HoS there, too. I'm sure there's a way to check for that when choosing a round type at the beginning. |