Goonstation Forums
Cardiac Arrest and Strangling - Printable Version

+- Goonstation Forums (https://forum.ss13.co)
+-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6)
+--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8)
+--- Thread: Cardiac Arrest and Strangling (/showthread.php?tid=2862)

Pages: 1 2


Re: Cardiac Arrest and Strangling - Berrik - 07-30-2014

make grabbing someone while they're running around clothesline them instead


Re: Cardiac Arrest and Strangling - mozi - 07-31-2014

Klayboxx Wrote:If being grab choked didn't stun someone, what would keep them from choking you back?

why should it


Re: Cardiac Arrest and Strangling - TheTrixRabitt - 07-31-2014


Choking really doesn't need any changing.


Re: Cardiac Arrest and Strangling - Klayboxx - 07-31-2014

mozi Wrote:
Klayboxx Wrote:If being grab choked didn't stun someone, what would keep them from choking you back?

why should it

lol good point


Re: Cardiac Arrest and Strangling - KikiMofo - 08-01-2014

Klayboxx Wrote:
mozi Wrote:
Klayboxx Wrote:If being grab choked didn't stun someone, what would keep them from choking you back?

why should it

lol good point
As much as I would love to see two people choking each other I think that would be trouble for the changeling unless he gets the instachoke like it is now.


Re: Cardiac Arrest and Strangling - mozi - 08-01-2014

KikiMofo Wrote:
Klayboxx Wrote:
mozi Wrote:why should it

lol good point
As much as I would love to see two people choking each other I think that would be trouble for the changeling unless he gets the instachoke like it is now.

in a strangling-each-other situation the one who started first is likely to win, since the other party will black out sooner.

i do agree that if grab is ever fixed, a function for lings to keep their victims helpless once fully grabbed, eveb after the tox wears off, would be nice


Re: Cardiac Arrest and Strangling - Lost Generation SA - 08-08-2014

The instant knock out on grabs is ridiculous. Being knocked down by a disarm or devastating hit lasts long enough for people to remove a mask and helmet, then knock you out with a grab.

Either shorten the knock down from stamina loss, or make it take longer for a choke to KO. I'd honestly prefer both, but at least one of those would prevent bizarre turn arounds, like a naked prisoner instantly disabling the armed guard that walks into the brig to check on them.