![]() |
Cardiac Arrest and Strangling - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Cardiac Arrest and Strangling (/showthread.php?tid=2862) Pages:
1
2
|
Re: Cardiac Arrest and Strangling - Berrik - 07-30-2014 make grabbing someone while they're running around clothesline them instead Re: Cardiac Arrest and Strangling - mozi - 07-31-2014 Klayboxx Wrote:If being grab choked didn't stun someone, what would keep them from choking you back? why should it Re: Cardiac Arrest and Strangling - TheTrixRabitt - 07-31-2014 Choking really doesn't need any changing. Re: Cardiac Arrest and Strangling - Klayboxx - 07-31-2014 mozi Wrote:Klayboxx Wrote:If being grab choked didn't stun someone, what would keep them from choking you back? lol good point Re: Cardiac Arrest and Strangling - KikiMofo - 08-01-2014 Klayboxx Wrote:As much as I would love to see two people choking each other I think that would be trouble for the changeling unless he gets the instachoke like it is now.mozi Wrote:Klayboxx Wrote:If being grab choked didn't stun someone, what would keep them from choking you back? Re: Cardiac Arrest and Strangling - mozi - 08-01-2014 KikiMofo Wrote:Klayboxx Wrote:As much as I would love to see two people choking each other I think that would be trouble for the changeling unless he gets the instachoke like it is now.mozi Wrote:why should it in a strangling-each-other situation the one who started first is likely to win, since the other party will black out sooner. i do agree that if grab is ever fixed, a function for lings to keep their victims helpless once fully grabbed, eveb after the tox wears off, would be nice Re: Cardiac Arrest and Strangling - Lost Generation SA - 08-08-2014 The instant knock out on grabs is ridiculous. Being knocked down by a disarm or devastating hit lasts long enough for people to remove a mask and helmet, then knock you out with a grab. Either shorten the knock down from stamina loss, or make it take longer for a choke to KO. I'd honestly prefer both, but at least one of those would prevent bizarre turn arounds, like a naked prisoner instantly disabling the armed guard that walks into the brig to check on them. |