Erebite infused items don't seem to react (explode) - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Bug Reports (https://forum.ss13.co/forumdisplay.php?fid=9) +---- Forum: Resolved (https://forum.ss13.co/forumdisplay.php?fid=16) +---- Thread: Erebite infused items don't seem to react (explode) (/showthread.php?tid=2820) Pages:
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Re: Erebite infused items don't seem to react (explode) - Sundance - 07-22-2014 Marquesas Wrote:Silvercloud29 Wrote:Marquesas Wrote:Considering all the erebite shenanigans lately I'd strongly suggest calling this a feature and forgetting about it. If shit gets run into the ground, it is because of balancing issues, and nothing more. Removing something completely isn't a resolution. The issue with erebite is that it is an explosive that can be too easily and quickly acquired from gragg given the RNG. The logical solution to this is for gragg to stop selling the damn erebrite and actually come up as a drop in mining (to which it is still broken). That or Clarks Wrote:Can't erebite just cause a shockwave and some sparks instead? Re: Erebite infused items don't seem to react (explode) - Noah Buttes - 07-22-2014 Sundance Wrote:If shit gets run into the ground, it is because of balancing issues, and nothing more. Removing something completely isn't a resolution. I'd opt for the first option. Re: Erebite infused items don't seem to react (explode) - Huff H Law - 09-22-2015 Just tested it on an erebite arrowhead that looked very much like a triforce piece and they still explode. |