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Dual wielding guns. - Printable Version

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+--- Thread: Dual wielding guns. (/showthread.php?tid=2360)

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Re: Dual wielding guns. - Jebediah Kerman - 04-02-2014

fun idea, no idea how it'd work as far as spriting though


Re: Dual wielding guns. - Cogwerks - 04-03-2014

Easy as hell, no respriting needed. Just a pixel offset on firing.


Re: Dual wielding guns. - Clarks - 07-12-2014

Alert, alert! Someone missed the 4th of july deadline for this.


Re: Dual wielding guns. - RandyArcher - 07-12-2014

When this goes in people with flame throwers will make you regret it day one.


Re: Dual wielding guns. - Xeram - 07-12-2014

RandyArcher Wrote:When this goes in people with flame throwers will make you regret it day one.

Fire in both directions with flamethrowers. One loaded with Sorium and the other with dark matter. Enjoy show.

A++ idea.


Re: Dual wielding guns. - mbc - 07-12-2014

this would be fun. It would be cool to see people use combinations of guns that compliment one another- maybe stuff like a syringe gun with poison in it combined with a more immediate stunning weapon.

Also, I think dual-wielding melee weapons could be very possible without having to add any extra UI commands to it. Just make the click-delay affect each hand individually - That way you can quickly attack something with two weapons by hitting it, quickly switching hands, and then hitting it again! (right now this doesn't work because the clickdelay affects both hands at once)


Re: Dual wielding guns. - Weavel - 07-12-2014

Radbow + vuvuzela

Enjoy sitting still


Re: Dual wielding guns. - Ikkonoishi - 07-13-2014

Can't you already do this by tapping the switch hands key while clicking?


Re: Dual wielding guns. - mbc - 07-13-2014

Ikkonoishi Wrote:Can't you already do this by tapping the switch hands key while clicking?

nope, see my post above (click delay affects both hands at once, so you can switch but you'll still be firing at the same rate)