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Security Borgs - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Security Borgs (/showthread.php?tid=19228) |
RE: Security Borgs - Technature - 07-12-2022 I feel like "They are tools" and "They don't just replace people" should be obvious, especially since Borging someone is generally considered a punishment. Smart Borg players can and always will be better as a Borg than a Human player at tasks at large, even if it's mostly whatever their borg module is specialized in, and that's ignoring the "I don't care about Oxygen or Temperature" thing Borgs have going for them. It's just how Borgs are and is probably made that way so the few Borgs on the station can be a genuine threat and so that people being made into a Cyborg as punishment don't just go "Well, my fun is done today" and just log off. I...know that doesn't stop them, but I'm sure more people would just quit if being a Cyborg sucked to play. The first clause can definitely be explained a bit better on the wiki though. RE: Security Borgs - babayetu83 - 07-12-2022 (07-12-2022, 12:11 PM)Technature Wrote: I feel like "They are tools" and "They don't just replace people" should be obvious, especially since Borging someone is generally considered a punishment. Smart Borg players can and always will be better as a Borg than a Human player at tasks at large, even if it's mostly whatever their borg module is specialized in, and that's ignoring the "I don't care about Oxygen or Temperature" thing Borgs have going for them. It's just how Borgs are and is probably made that way so the few Borgs on the station can be a genuine threat and so that people being made into a Cyborg as punishment don't just go "Well, my fun is done today" and just log off. I...know that doesn't stop them, but I'm sure more people would just quit if being a Cyborg sucked to play. being called a tool is kind of demeaning, don't you think i just think there can be a medium between it being meant as a punishment and silicon enjoyers such as myself and other posters in the thread RE: Security Borgs - Oremir - 07-12-2022 I don't understand why people are argueing over Borgs being able to/not being able to replace people. I agree they shouldnt be able to entirely replace organics in the departement (it's why i voted against a QoL pass on the Mediborg). But i also think without a doubt that the Brobocop module is just in a really wierd spot. (07-12-2022, 02:41 AM)Delta_Dav Wrote: I actually play a Security Borg really often. Jet bandog, on 3 and 4. And honnesly, even if the brobocop module has many flaws, you can still make a good job assisting the rest of security. Like this? this? this doesn't prove that Sec Borgs are effective to me personally, i could do allot of this stuff as a any other borg, the only upside Brobocop has is access over Sec channels. But the problem is in their kit, which is absolute beans. Maegor made some suggestions a page ago for a more Forensic oriented kit with which i agree with. RE: Security Borgs - Ikea - 07-12-2022 I think a lot of people are confusing thematics and mechanics here in this conversation. Thematically, borgs are tools, they're stuffed with human brains that are literally written over to be workslaves. Thematically, their tools should be direct in purpose and clearly there to help the station. This does not mean mechanically however they have to always be so helpful. Take for example the atmospherics transporter, thematically this is obviously intended to help shuttle around air canisters to help repressurize and the like, mechanically however it can also be used to plop down plasma canisters where your heart desires. Things like a hand for picking up items however, would not fit borgs thematically because they are highly specialized machines. What "borgs are tools" means isn't that borgs cant do the most of a job mechanically, it means they shouldnt just be metal humans and instead should thematically (through the use of mechanics) be highly specialized machines. The issue with secborgs is that thematically borgs are apathetic to antags, theyre just there to do there jobs. This doesnt mean that mechanically borgs cant care about antags, it just means that they shouldnt be themed to care about them. By introducing a module whose direct purpose is to deal with antags directly, you reshape the thematics of borg to be one who actively cares about antags ongoings (and how things are themed influence how people engage with these things, thus leading to more secborging etc). RE: Security Borgs - KikiMofo - 07-12-2022 Borgs on Goonstation are not there to Fight anything. We shouldn't give borgs any combat utility unless we are going to change the entire goonborg usage. RE: Security Borgs - Kotlol - 07-13-2022 (07-12-2022, 07:22 PM)KikiMofo Wrote: Borgs on Goonstation are not there to Fight anything. We shouldn't give borgs any combat utility unless we are going to change the entire goonborg usage. They already have several ways of "combatting" crewmen. Anyhow I think this discussion is now sparking something else. To get it back on track.. brobocop out. Forensics Borg in. What remains of the silliness of brobocop give it to civilian. RE: Security Borgs - Rilor - 07-13-2022 (07-11-2022, 06:34 PM)Maegor Wrote: Honestly, bropocop's half joke existence sucks, imo. I'd change them to "Forensics": going to give my opinion on these suggestions: -first off please keep the pen (and maybe crayon), the ability to write stuff down is probably going to be underused but it is useful. -second, why remove the zippo lighter but add an igniter? -third, bloodtrack i dont really like as ive always considered it one of the detectives toys -fourth, luminol bottle yes please, its very useful and i either forget to bring it or don't want to use it because using it all up means waiting for chemistry to listen to me. -tape dispenser, considering most of sec is probably going to be busy hunting down the cause of the crime if a crime happens, itll be good to have someone set up tape around a crime scene RE: Security Borgs - Kotlol - 07-13-2022 (07-13-2022, 06:44 AM)Rilor Wrote:(07-11-2022, 06:34 PM)Maegor Wrote: Honestly, bropocop's half joke existence sucks, imo. I'd change them to "Forensics": Never thought of it that way.. -yes crayon is needed since "white outlines?" -I don't know the point of the igniter either.. I was like okay. -Bloodtrak is useful yes, but I understand the need to keep it det only.. Also if we get luminol the borg needs the chem glasses effect like the det/science has. So add that functionality to the list. Now that I think of it.. maybe another tool? And this one is simple... "HEALTH SCANNER" Why that? They aren't medical right?? Well no.. but it's forensics and scanning the body to see what kind of damage was done to the body at 1st glance is useful. Sec used to have health scanners with their 1st aid kits, but now.. they don't. This also allows the forensics borg to make health checks on people and security. But it's mostly to determine how the victim died. So if they see something like 80% toxin damage, 20% heat damage , ???% oxygen damage. The borg could deduce: "Death by possible acid toxin, choked to death when their longues burned out." For example! RE: Security Borgs - DioChasek - 07-13-2022 The reason an igniter is included is twofold first and foremost to light the detectives cigarette, and also you can use it check and see if a blood sample is changeling blood. RE: Security Borgs - Oremir - 07-13-2022 (07-13-2022, 07:05 AM)Kotlol Wrote: Also if we get luminol the borg needs the chem glasses effect like the det/science has. So add that functionality to the list. Every Borg module has access to Health Scanners, those are not restricted to Mediborgs. RE: Security Borgs - Kotlol - 07-13-2022 (07-13-2022, 08:38 AM)Oremir Wrote:(07-13-2022, 07:05 AM)Kotlol Wrote: Also if we get luminol the borg needs the chem glasses effect like the det/science has. So add that functionality to the list. Shows how much an idiot I am XD Then I guess we got it! RE: Security Borgs - Cal - 07-13-2022 brobocops are literally a joke module for goodness sake they have a bottle of beer in their items RE: Security Borgs - KikiMofo - 07-13-2022 Basically what Cal just said. Brobocops were added as a joke on Sec Borgs. There is nothing deeper to them. RE: Security Borgs - Maegor - 07-13-2022 (07-13-2022, 06:44 AM)Rilor Wrote: going to give my opinion on these suggestions: Removed the pen because borgs already get a typewriter. The igniter replacing the lighter is just because they are cooler and don't need refilling. Makes more sense for a borg to have too. Plus, if you are getting a borg to light your cigarette, it is cooler if it is an igniter over a common lighter. RE: Security Borgs - Technature - 07-13-2022 (07-12-2022, 12:42 PM)babayetu83 Wrote:(07-12-2022, 12:11 PM)Technature Wrote: I feel like "They are tools" and "They don't just replace people" should be obvious, especially since Borging someone is generally considered a punishment. Smart Borg players can and always will be better as a Borg than a Human player at tasks at large, even if it's mostly whatever their borg module is specialized in, and that's ignoring the "I don't care about Oxygen or Temperature" thing Borgs have going for them. It's just how Borgs are and is probably made that way so the few Borgs on the station can be a genuine threat and so that people being made into a Cyborg as punishment don't just go "Well, my fun is done today" and just log off. I...know that doesn't stop them, but I'm sure more people would just quit if being a Cyborg sucked to play. I feel like you're looking a little too into what I'm saying. Cyborgs are people that playing the game, just as humans and certain monkeys and clowns are. It goes without saying. But you're also playing a role where, at the beginning of the round at least, you have to do things another group says. You'll generally be treated like another person unless you're being told to follow the obvious antag law that the obvious antag put into your laws, and that is how it should be. But gameplay wise, as far as the average human is concerned Cyborgs are tools to them. It's not something the average person considers cyborg players. Which is good, because if the average Human treated the average Cyborg like that it would be insufferable. But I won't ignore how Cyborgs as a role are on the rules. |