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An armload of bugs - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Bug Reports (https://forum.ss13.co/forumdisplay.php?fid=9) +---- Forum: Resolved (https://forum.ss13.co/forumdisplay.php?fid=16) +---- Thread: An armload of bugs (/showthread.php?tid=1858) Pages:
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Re: An armload of bugs - AngriestIBM - 12-14-2013 It's kinda funny that you're coming out of the cloner early as a melty man with a stump arm and misplaced eyes and wondering why you can't use your stumpy arm to pick up things. Like, this feature has been in longer than dismemberment dudes. Re: An armload of bugs - Clarks - 12-14-2013 AngriestIBM Wrote:Like, this feature has been in longer than dismemberment dudes.This and dismemberment don't seem to talk with each other. You come out with a permanently unusable left arm, but:
To make it clear the arm is gone attempted surgeries could get a "there isn't enough meat on the bone" kind of message. Re: An armload of bugs - DrivetimeMozol - 12-14-2013 Clarks Wrote:To make it clear the arm is gone attempted surgeries could get a "there isn't enough meat on the bone" kind of message. This would fix the misunderstanding. It would also be cool if genetic freaks could get super rad robot arms too. |