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[MERGED PR] Disarm nerfs the sequel - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +---- Forum: Good ideas! (https://forum.ss13.co/forumdisplay.php?fid=19) +---- Thread: [MERGED PR] Disarm nerfs the sequel (/showthread.php?tid=16700) Pages:
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RE: [PR] Disarm nerfs the sequel - Froggit_Dogget - 06-30-2021 (06-30-2021, 11:54 AM)KikiMofo Wrote: Seems alright but then I realize that a stimmed up syndie with a sword will absolutely destroy the entire stations crew. Yea this is what im worried about. Rampagers are getting a buff?! RE: [PR] Disarm nerfs the sequel - Mouse - 06-30-2021 (06-30-2021, 08:24 AM)mbc Wrote: repeating some conversation from discord, Blocking only has a visual tell when you start blocking though, and it goes away really rapidly. If you don't see someone start a block you have absolutely no way to tell if they're blocking or not. RE: [PR] Disarm nerfs the sequel - Technature - 06-30-2021 Unless you're just straight up not paying attention OR they started blocking before the fight even started, I don't see the issue. If you don't see it mid-combat 1 on 1, it's kinda your own fault. RE: [MERGED PR] Disarm nerfs the sequel - Tarmunora - 06-30-2021 replaced limb targeting with disarming all items. Tempmerging this PR through thurs/fri RE: [MERGED PR] Disarm nerfs the sequel - THISISANICEGAME - 07-01-2021 I played with it today, disarms costing more than they deal feels very weird and bad, makes trying to disarm someone not something you want to do, I was more successful when I baited people to try to disarm me by holding a weapon and then stowing it away to disarm them wich would often cause them to fall down with 1 disarm, maybe people just have to get more used to it and get new strategies. RE: [MERGED PR] Disarm nerfs the sequel - nefarious6th - 07-02-2021 quick notes copied from discord: shoving someone blocking, you get the message "You try to shove the block out of X's hand". made me think i wasn't somehow targeting the actual person themselves and rather the block in their hand ![]() also watching hos and mdir spam disarm shove on the rdir when spawning in on donut3 when the rdir was standing still and not blocking with no weapons, it took 7-10 seconds for the person getting double-spammed to fall, and once they got their facefarts they popped up and disarm smacked the hos twice and downed him (because of the high cost to disarm spam). didnt feel or look good to me. RE: [MERGED PR] Disarm nerfs the sequel - RGBDeadSilent - 07-02-2021 (07-02-2021, 11:28 AM)nefarious6th Wrote: quick notes copied from discord: Because its a disarm intent, not a knock down intent. Your description did exactly what it should do, punish someone who has used up all of their stamina attacking someone. RE: [MERGED PR] Disarm nerfs the sequel - Dickles - 07-02-2021 Disarm intent was very useful to me as a way to fight someone without wanting to harm or kill them. It was a way to damage their stamina and reduce their ability to harm you. There are a lot of situations where this is preferable to me; someone gets angry with me and wants to hurt me but I don't want to escalate it, I just want to mess with someone, someone's trying to chase me. I know this change is intended to make it geared towards its namesake, but now there's no real way to fight someone like that. If you can't run away you have to hurt them back, and you're both going to get pretty injured. |