[MERGED PR] Stun baton nerf, cus I've been feeling brave/stupid/both with my PRs l... - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +---- Forum: Good ideas! (https://forum.ss13.co/forumdisplay.php?fid=19) +---- Thread: [MERGED PR] Stun baton nerf, cus I've been feeling brave/stupid/both with my PRs l... (/showthread.php?tid=16253) Pages:
1
2
|
RE: [PR] Stun baton nerf, cus I've been feeling brave/stupid/both with my PRs lately. - Frank_Stein - 04-24-2021 Personal opinion 1. A taser only needs to stun someone long enough to get in close with a baton 2. A baton only needs to stun long enough to apply handcuffs RE: [PR] Stun baton nerf, cus I've been feeling brave/stupid/both with my PRs lately. - Technature - 04-24-2021 Ah yes. I, too, would like to see security be empty every round. RE: [PR] Stun baton nerf, cus I've been feeling brave/stupid/both with my PRs lately. - Leeanei - 04-24-2021 (04-24-2021, 09:00 AM)Frank_Stein Wrote: Personal opinion Tasers currently only stun long enough to close in outside of the edge-case of the shotgun being used at point blank. Batons current stun is just barely enough time to cuff in the usual scenario, when you are fighting off random passers-by. It's unfortunately also long enough to get someone out an airlock. |