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IDEA: new pathologist job - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: IDEA: new pathologist job (/showthread.php?tid=15699) Pages:
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RE: IDEA: new pathologist job - UrsulaMejor - 01-17-2021 having a job dedicated to pathology or a smaller subset of medical research limits the traitor pool from all doctors and janitors to just the pathologist and some heads. I think that's a good thing, imo. Makes it easier to track down who released Shakespearitus and reduces the number of peeps who can barge in and grief with it. RE: IDEA: new pathologist job - cyberTripping - 01-17-2021 (01-17-2021, 12:42 PM)pali6 Wrote: I mentioned it before but I think turning geneticists into a more general medical researcher role that has access to both genetics and pathology would be a better idea. Or other similar solutions would work too. problem with this is that 4 Researchers is a lot different from 2 geneticists + 2 pathologists. Can easily lead to a situation of too many cooks nerds spoiling the broth pathogen, which seems to be the problem a pathologist role is meant to solve. Could also lead to a bit of a clusterfuck in genetics too, depending. The alternative would be to keep 2 geneticists and just rename them, but that would lead to departmental neglect (either nobody working one of the departments, or both departments having a single lonely spaceman with no assistant. sometimes bad for rp, questionably detrimental to the station). RE: IDEA: new pathologist job - zjdtmkhzt - 01-18-2021 PR is up https://github.com/goonstation/goonstation/pull/3377 |