Encyclopedia Robustica: Damage values and why they matter... - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: General Discussion (https://forum.ss13.co/forumdisplay.php?fid=7) +--- Thread: Encyclopedia Robustica: Damage values and why they matter... (/showthread.php?tid=142) Pages:
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Re: Encyclopedia Robustica: Damage values and why they matte - Marquesas - 11-03-2012 A bit of correction there after re-reading Nitrous - yes, I usually slipped on two or three consecutive tiles three times so 5 brute would make more sense with space lube (3x3 tiles of slip adding up to a total of 45 brute still in yellow zone). Re: Encyclopedia Robustica: Damage values and why they matte - Klayboxx - 11-16-2012 I'm fairly sure some items do more damage when thrown, such as shards of glass. Aaaand spoons have a REALLY high chance to knock out when aimed for the head. Re: Encyclopedia Robustica: Damage values and why they matte - h3half - 11-18-2012 Spoons are robust as hell Re: Encyclopedia Robustica: Damage values and why they matte - GorillaMyDreams - 11-19-2012 The butcher's knife does little damage initially because the majority of the damage dealt is the bleeding over time damage. All you really need to do is stab them a few times and they'll be in crit in no time. Also, throwing the knife with a successful hit results in instant knockdown, major instant damage, and stun time. Also, the red chainsaw is instant knockdown as well. |