Make Escape Pods Safer - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Make Escape Pods Safer (/showthread.php?tid=13386) Pages:
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RE: Make Escape Pods Safer - cyberTripping - 11-28-2019 (11-28-2019, 03:32 PM)Sick Ness Monster Wrote: I like the fact that the pods don't always get you to the shuttle - they shouldn't be the preferred meta of safely getting aboard the while avoiding an early hellmix or canbomb. I feel like the most cohesive fix for this would be making it so no matter what, if you're next to a shuttle tile (even in the space) you don't get thrown back, on the basis that youre holding onto the shuttle, similar to spacewalking next to station tiles. But, if you go prone, are stunned, or step away from the shuttle... you're getting sucked out into the emptiness of space. Seems like this would fix the escape pod problem (climbing out next to the shuttle or angling yourself towards it quickly enough lets you grab on and try to climb into an airlock) while also making it still a risky maneuver (you gotta get there first, and even then there's no guarantee the shuttle occupants will let you in without a fight they definitely have the upper hand in first!) |