weldfueltank explosions need to be nerfed into the ground - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: weldfueltank explosions need to be nerfed into the ground (/showthread.php?tid=11690) Pages:
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RE: weldfueltank explosions need to be nerfed into the ground - Wisecrack34 - 03-10-2019 So what your saying is... we need to be more efficient with our booming RE: weldfueltank explosions need to be nerfed into the ground - The Gorog - 03-10-2019 (03-10-2019, 12:08 PM)Maegor Wrote:(03-10-2019, 08:20 AM)The Gorog Wrote: Is this just about their effectiveness against blobs, or how powerful they are in general? In that case, I will have to admit that im just outright wrong. Also now that we just had to fight a Wireblob with about 60 crew members and still didnt kill it, Im really torn on what to think. Ive seen blobs do really good and Ive seen blobs be absolutely decimated. RE: weldfueltank explosions need to be nerfed into the ground - KikiMofo - 03-10-2019 Blob is only as good as you are. It's all about practice and considering how rare it is to GET to play as blob most people that play it do not know what they are doing. Wire made the damn blob(and also runs the server so has the best ping) so Wireblob is a force to be feared, but when Urist McSpaceman who has never touched blob gets blob it gets fucking RUINED pretty damn quickly. Barely enough time to even learn how to use the blob. RE: weldfueltank explosions need to be nerfed into the ground - Wisecrack34 - 03-10-2019 Make a downloadable Blob tutorial with it's own map for learning, would be a hefty project for me because I don't have byond access or knowledge of how to map make but someone could prolly throw together a really crude one in an afternoon if they felt like it |