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Major Things that don't have delays (that should) - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Bug Reports (https://forum.ss13.co/forumdisplay.php?fid=9) +--- Thread: Major Things that don't have delays (that should) (/showthread.php?tid=11522) Pages:
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RE: Things that don't have delays (that should) - Flourish - 02-14-2019 CPR doesn't have a delay. edit: Neither does hitting walls or shaking bushes. RE: Things that don't have delays (that should) - aft2001 - 02-15-2019 Syringes do not have delays either. However, I don't quite think this is too big of an issue, as their previous delays were excessive in my opinion. A small delay (maybe 1/2 a second) would work great. RE: Things that don't have delays (that should) - Skornzy - 02-15-2019 Hugging seals doesn't have a delay. Not sure if the same thing goes for all huggable characters. RE: Things that don't have delays (that should) - mbc - 02-15-2019 Fixed shrub-shaking and CPR. Walls, Syringes, and Hugs are all fine without delay, so they will stay snappy. RE: Things that don't have delays (that should) - kyle2143 - 02-15-2019 (02-14-2019, 04:04 PM)Flourish Wrote: CPR doesn't have a delay. That's right it doesn't ban Roco for abusing this heinous bug to keep me from killing monkeys. RE: Things that don't have delays (that should) - Flaborized - 03-04-2019 Hitting fabricators has no delay and this means you can smack them into nonexistence very quickly. |