![]() |
Traitor Objective Think Tank - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Traitor Objective Think Tank (/showthread.php?tid=10580) |
RE: Traitor Objective Think Tank - Wisecrack34 - 06-07-2018 Steal _____'s heart. Literally. Have it in your possession at the end of the round. RE: Traitor Objective Think Tank - MrMagolor - 06-08-2018 (06-07-2018, 04:02 PM)Noah Buttes Wrote: "Steal the captain's hat and the HoS's beret." I'll one-up that: "Sell the HoS' beret to Clack Hat in the Debris Field." RE: Traitor Objective Think Tank - Spoodle - 12-05-2018 "Deactivate the Mainframe." could be an interesting objective. Also, bump because more ideas would be cool. RE: Traitor Objective Think Tank - Recusor - 12-05-2018 "Eat the REMOVABLE BY SURGERY ORGAN of at least three people" RE: Traitor Objective Think Tank - Adhara In Space - 12-05-2018 collect X skulls from crewmembers fill X spikes with crewmember's heads ensure that X people die onboard the shuttle (compare how many are alive when shuttle departs vs. how many arrive at centcomm) RE: Traitor Objective Think Tank - drymelon - 12-05-2018 1. the CLOWN is wearing an experimental SYNDICATE SPYING OUTFIT and must escape to centcomm with full shoes, suit and mask intact and worn RE: Traitor Objective Think Tank - warcrimes - 12-06-2018 you know what would be cool? an objective to commandeer the station / ship. a one-man revolution, a traitor in the highest degree. maybe check this via killing all the heads & doing something on CommMaster, or just posessing all the head IDs, or something dumber. A good reason for treason, git some mindslaves, like 4 of em. Do crimes. RE: Traitor Objective Think Tank - Superlagg - 12-06-2018 End all life in and around the station. Ensure that the station z level is devoid of anything that could be mistaken for alive. this includes, but isn't limited to, humans, monkeys, bees, birds, cyborgs, robots, critters, and clowns. RE: Traitor Objective Think Tank - NateTheSquid - 12-06-2018 (05-31-2018, 04:54 PM)Kubius Wrote: killing people is kinda lame, post yer ideas for evildoing here (12-06-2018, 07:03 PM)Superlagg Wrote: End all life in and around the station. Ensure that the station z level is devoid of anything that could be mistaken for alive. this includes, but isn't limited to, humans, monkeys, bees, birds, cyborgs, robots, critters, and clowns. smort RE: Traitor Objective Think Tank - CoZardi - 12-07-2018 Make sure the X budget is less than Y credits. Could be either payroll, research (even though that one will probably complete on its own) or cargo. Alternatively, make sure _____ has less than Z credits on his bank account RE: Traitor Objective Think Tank - MrMagolor - 12-07-2018 "Steal the antique laser gun and repair it." The quality of the repair doesn't matter, just so long as you have a functioning antique laser gun in your inventory at roundend. RE: Traitor Objective Think Tank - aft2001 - 12-07-2018 "Steal X and deliver it to Y, ensuring it remains there when the shuttle arrives at Central Command". As in, steal some significant, high-value object (or a bunch of lower value objects) and deliver it/them to some location, either on the station or in the debris field. This can be really anything, from n number of trinkets to the spare ID to n number of bots to the AI's brain. Provided the object is in the location when the shuttle arrives at Central Command, the objective is considered complete. RE: Traitor Objective Think Tank - Berrik - 12-08-2018 Kill every bee on the station to destroy the crew's morale. RE: Traitor Objective Think Tank - Wisecrack34 - 12-09-2018 Create a scavenger hunt for the crew RE: Traitor Objective Think Tank - MrMagolor - 12-10-2018 Not a traitor objective, but RD objective to ensure that Heisenbee receives no damage from any source for the entire round. |