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Cogmap 2: *** UPDATE TO BYOND 509 ASAP *** - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Cogmap 2: *** UPDATE TO BYOND 509 ASAP *** (/showthread.php?tid=2324) |
Re: Cogmap 2: Map Harder - Rocket - 02-16-2015 Regular walls and reinforced walls will look the same or is that not done yet? Re: Cogmap 2: Map Harder - Cogwerks - 02-17-2015 New R-wall sprites aren't done yet. ![]() Off-station testing outpost or whatever you want it to be. It has an inbound door that works with the station's belt hell, but only inbound. It'll go near an edge of the asteroid field. Re: Cogmap 2: Map Harder - atomic1fire - 02-18-2015 Cogwerks Wrote:New R-wall sprites aren't done yet.Aww yis astroid zeta ![]() That should fit pretty well with Diner and the engineer/electrician outpost. Re: Cogmap 2: Map Harder - Pigbear1 - 02-25-2015 Cogwerks Wrote:New R-wall sprites aren't done yet. Maybe you should add a mainframe or something so Artifact Research can be done offstation incase of bad artifacts. Re: Cogmap 2: Map Harder - BaneOfGiygas - 02-25-2015 Pigbear1 Wrote:Agreed. Also, the addition of a designated off-station location for the testing of dangerous shit is much appreciated, since testing it on random asteroids in space just doesn't have much of the same effect.Cogwerks Wrote:New R-wall sprites aren't done yet. Re: Cogmap 2: Map Harder - Pigbear1 - 02-25-2015 Also further suggestion add some sort of disposal chute into the little area that window is looking out into at the bottom for keeping anything from fermids to syndicate agents. Re: Cogmap 2: Map Harder - salix_catus - 03-01-2015 So... two yellow-floor shuttles? are these trader ships or mining shuttle style ships? Re: Cogmap 2: Map Harder - salix_catus - 03-30-2015 I look at cogmap 2 and I can see a robotic gorilla with really big arms and really huge fists... ![]() Re: Cogmap 2: Map Harder - atomic1fire - 03-31-2015 Donut station, shroom station and now gorillastation? Count me in. Re: Cogmap 2: Map Harder - Dr_Bee - 03-31-2015 wow, looking at the entire map like that, Cogmap 2 is HUGE. it will make playing with less than 30 players interesting. Re: Cogmap 2: Map Harder - Vunterslaush - 03-31-2015 In a station that large with only two people, that is when you start getting jumpy and hearing noises. The ghosts will come out to play ![]() Re: Cogmap 2: Map Harder - atomic1fire - 03-31-2015 Dr_Bee Wrote:wow, looking at the entire map like that, Cogmap 2 is HUGE. it will make playing with less than 30 players interesting. I kinda think rev could be really interesting on this map, since it's basically three seperate stations connected by air bridges and it looks like there's plenty of crimable hiding spots for gang and rev. Re: Cogmap 2: Map Harder - pizzatiger - 03-31-2015 salix_catus Wrote:I look at cogmap 2 and I can see a robotic gorilla with really big arms and really huge fists... looks more like that bulldog from sly cooper to me except now he has a fancy hat ![]() Re: Cogmap 2: Map Harder - Frank_Stein - 03-31-2015 Vunterslaush Wrote:In a station that large with only two people, that is when you start getting jumpy and hearing noises. The ghosts will come out to playI hate phantom spaceman Re: Cogmap 2: Map Harder - Michaellaneous - 03-31-2015 One thing I could not see on the map: Will pathology get two manipulatory? It is something that is really amiss on the current station. |