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The official Cogmap2: FIX THIS SHIT thread - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Bug Reports (https://forum.ss13.co/forumdisplay.php?fid=9) +--- Thread: The official Cogmap2: FIX THIS SHIT thread (/showthread.php?tid=5713) |
RE: The official Cogmap2: FIX THIS SHIT thread - Superlagg - 06-09-2016 As AI, after switching to the far left camera in botany, pressing left (or right, one of those) switches to a camera in Toxins. Switching the other way brings you back to botany. It's tricky to follow the hallway from escape to medbay, simply swapping left leads me somewhere into the monkey cage. RE: The official Cogmap2: FIX THIS SHIT thread - Grifflez - 06-15-2016 The market place merchandise-protection-bulkheads are linked between their two switches. Which means if one merchant wants to barricade himself from the capitalist masses, the other booth is off-limits. RE: The official Cogmap2: FIX THIS SHIT thread - Grifflez - 06-17-2016 The medbay has a couch that is flanked on both sides by impassable water fountains and coffee vending machines. It sits there collecting dust and possibly space credits. ![]() The two maintenance apartments behind the mechanics lab have random walls inside the glass windows after the brig layout change. ![]() RE: The official Cogmap2: FIX THIS SHIT thread - Arborinus - 06-18-2016 Not exactly cogmap2, but now that space-mice eat any food they see and attack humans, a certain space mouse in the kitchen storage room will eat all the things on the racks before the chef can even spawn, and in the warehouse Mrs. Muggles usually ends up with berserker pretty quickly. Also theres some spots in adventure zones where mice will eat the loot meant to be there. RE: The official Cogmap2: FIX THIS SHIT thread - Vunterslaush - 06-18-2016 (06-18-2016, 06:53 PM)Arborinus Wrote: Not exactly cogmap2, but now that space-mice eat any food they see and attack humans, a certain space mouse in the kitchen storage room will eat all the things on the racks before the chef can even spawn, and in the warehouse Mrs. Muggles usually ends up with berserker pretty quickly. This is actually a feature. The level of aggressiveness they have sends them after any food in the area, and sometimes the occasional passerby human. RE: The official Cogmap2: FIX THIS SHIT thread - Mageziya - 06-24-2016 Alright, I'm finally making a complaint about this. See this image? The area outlined in red has a shared atmosphere. This makes it easily the largest room on the entire station. Why is this a problem? Because hull breaches are annoying as hell to deal with. Now couple the fact hull breaches are painfully annoying with the fact that this region is MedSci, one of the most volatile places on the station that loves getting blown up every round in some capacity of another. It doesn't even have to be a big explosion, as literally a only one tile hole is needed to vent the entirety of this gigantic space. Genetics loves getting blown up every-other round, robotics has an odd tendency, chemistry is infamous for exploding, traitors love putting holes in medbay, and finally the test chamber simply exists there. (Though the test chamber situation is a hell of a lot better now with the off-station test chamber.) The proposed solution: Add doors at the green-X's marked on the map. Sure, this ruins symmetry, and even some fun by blocking off the flaps, but it resolves a hell of a lot of problems. Also, somehow putting sliding panes/windows at the medbay receptionist booth would also be really nice, as that area becomes commonly voided and useless due to the nature of this room. RE: The official Cogmap2: FIX THIS SHIT thread - Noah Buttes - 06-24-2016 (06-24-2016, 09:42 AM)Mageziya Wrote: snip Suggestion: replace the on-station test chamber with the buddy depot, make the flaps only feed into the research department, and extend robotics's cramped storage into the former location of the buddy depot. RE: The official Cogmap2: FIX THIS SHIT thread - Erik - 06-24-2016 (06-24-2016, 09:42 AM)Mageziya Wrote: -a good complaint-Just make the flaps air-tight and you'll be fiiiine. RE: The official Cogmap2: FIX THIS SHIT thread - Noah Buttes - 06-24-2016 (06-24-2016, 11:17 AM)ErikHanson Wrote:(06-24-2016, 09:42 AM)Mageziya Wrote: -a good complaint-Just make the flaps air-tight and you'll be fiiiine. Actually we'll still need the additional doors in the hallway and some sliding glass doors in the reception room RE: The official Cogmap2: FIX THIS SHIT thread - Mageziya - 06-24-2016 I was suggesting doors over the flaps because I know that sec has (or had) door-flap combos for the purpose of security when relating to beepsky's quarters. RE: The official Cogmap2: FIX THIS SHIT thread - Nnystyxx - 06-26-2016 I support doing something about the atmos breakup (or lack thereof) in MedSci. I've noticed horrible temperature drops and air leaks just getting anywhere near the bottom left corner of the station and it's a super pain in the ass. vote hull breach rework 2016 RE: The official Cogmap2: FIX THIS SHIT thread - Lady Birb - 07-09-2016 I guess as I play Medical Doctor Often, I can give my opinion on the atmospherics issue. I agree with everything Mageziya said, plus one other thing. You know that little table separating chemistry from the medbay entrance? Put one of those sliding glass panels there, so if chemistry gets breached it won't affect medbay. RE: The official Cogmap2: FIX THIS SHIT thread - Mageziya - 07-10-2016 Chemistry has privacy shutters that they're supposed to use if breaches occur, but everyone's forgotten that they exist. You can also crowbar down the firedoors there if the shutters aren't dropped. RE: The official Cogmap2: FIX THIS SHIT thread - Noah Buttes - 07-10-2016 (07-10-2016, 08:30 AM)Mageziya Wrote: Chemistry has privacy shutters that they're supposed to use if breaches occur, but everyone's forgotten that they exist. You can also crowbar down the firedoors there if the shutters aren't dropped. I think the shutters are actually missing a button to activate them. RE: The official Cogmap2: FIX THIS SHIT thread - Grifflez - 07-10-2016 (07-10-2016, 09:35 AM)Noah Buttes Wrote:(07-10-2016, 08:30 AM)Mageziya Wrote: Chemistry has privacy shutters that they're supposed to use if breaches occur, but everyone's forgotten that they exist. You can also crowbar down the firedoors there if the shutters aren't dropped. I believe the button is only in the RD's office. Also those dumb buttons are always the first to go when an explosion occurs, I wish they didn't break so often. |