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The official Cogmap2: FIX THIS SHIT thread - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Bug Reports (https://forum.ss13.co/forumdisplay.php?fid=9) +--- Thread: The official Cogmap2: FIX THIS SHIT thread (/showthread.php?tid=5713) |
RE: The official Cogmap2: FIX THIS SHIT thread - 69andahalf - 04-19-2016 Medbay doesn't have any roller beds as far as I can see. RE: The official Cogmap2: FIX THIS SHIT thread - ZeWaka - 04-20-2016 The ABC-U handheld blueprint marker-scanner things are missing. They spawned in some crate of some sort. RE: The official Cogmap2: FIX THIS SHIT thread - Cirrial - 04-20-2016 I was under the impression the ABC-U had been purposefully removed. Huh. RE: The official Cogmap2: FIX THIS SHIT thread - Vunterslaush - 04-20-2016 It's still in engineering the markers to use it are just awol. RE: The official Cogmap2: FIX THIS SHIT thread - Sundance - 04-21-2016 The barman does not have a pitcher in cogblap2 The spare pitcher however, is still located in the diner. RE: The official Cogmap2: FIX THIS SHIT thread - Vunterslaush - 04-23-2016 The dramatic bike horn is missing from the kitchen. How will we load it with angry chef bots now? RE: The official Cogmap2: FIX THIS SHIT thread - Noah Buttes - 04-23-2016 There's also no party button in the bar. Nor are there any basketball hoops in the gym. RE: The official Cogmap2: FIX THIS SHIT thread - Grifflez - 04-25-2016 No lollipop cups in the medbay to make people forget their doctor stole their organs. RE: The official Cogmap2: FIX THIS SHIT thread - Grek - 04-29-2016 Cog2 doesn't have nearly enough of certain stuff for a map its size. Particularly the following:
RE: The official Cogmap2: FIX THIS SHIT thread - Noah Buttes - 04-30-2016 (04-29-2016, 09:19 PM)Grek Wrote: I think there's one in the medical break room, but that's all. RE: The official Cogmap2: FIX THIS SHIT thread - Vunterslaush - 05-11-2016 The arcade needs a few pairs of VR goggles. RE: The official Cogmap2: FIX THIS SHIT thread - Mageziya - 05-12-2016 Someone added an extra set of doors to the station during a round today. ![]() Permanently adding doors there would be a nice edition to makes the effects of a hull-breach from the test chamber blowing big less horribly crippling. And on that note, is the off-station test chamber ever going to be added? RE: The official Cogmap2: FIX THIS SHIT thread - 69andahalf - 05-12-2016 (05-12-2016, 07:20 PM)Mageziya Wrote: And on that note, is the off-station test chamber ever going to be added? ![]() RE: The official Cogmap2: FIX THIS SHIT thread - Vitatroll - 05-13-2016 Might as well make that more complicated. There was an idea about retooling the bomb VR into a general testing grounds so we could 'reset it' as things tend to get destroyed when we 'test things'. Add in some instruments to gauge damage (or healing, *gasp) types and levels, limb loss, and explosion force -- an' we'll be livin' the dream. RE: The official Cogmap2: FIX THIS SHIT thread - Grek - 06-04-2016 Most of the printers on the station aren't actually connected to anything. You can't print with them, since they aren't hooked up to the network. E: Also, there's a bit of a camera snag around the PTL, on the north side. Could we add a camera there? |