Cirr's Terrible Idea Feedback Type Thread Place Event Kiosk [GONE WRONG] - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Cirr's Terrible Idea Feedback Type Thread Place Event Kiosk [GONE WRONG] (/showthread.php?tid=9692) |
Cirr's Terrible Idea Feedback Type Thread Place Event Kiosk [GONE WRONG] - Cirrial - 11-29-2017 Hi so in an effort to increase transparency I'm starting a thread for people to provide feedback (if they feel so inclined) on some chunks of the chaos I've been personally responsible for, so it can be better adjusted and player feedback collected and collated in one place. Namely: Ghost Notifications
Critter Respawns / "Ghost" Critters
Flockmind/Flockdrones
RE: Cirr's Terrible Idea Feedback Type Thread Place Event Kiosk [GONE WRONG] - Ed Venture - 11-29-2017 Ghost Notifications sound dope. The critters thing I don't really like as it will just cheapen death even more but I concede that I am heavily outweighed on that aspect based on past conversations I've had with the community on that subject. I don't know why you even told us about the new antag mode if you won't give details for us to give feedback on. This is a really nice thing you've done though and I'm really happy at least one coder is trying this out for once. Thank you so much for asking for feedback before placing things in the game. It means so much to me and hopefully to others as well. RE: Cirr's Terrible Idea Feedback Type Thread Place Event Kiosk [GONE WRONG] - warcrimes - 11-29-2017 Ghost notifications sound exciting and useful for keeping up with the action and making spectating actually interesting. Sidenote: could ghosts get that AI thing where you click a chatbox name and observe that dude? RE: Cirr's Terrible Idea Feedback Type Thread Place Event Kiosk [GONE WRONG] - Ed Venture - 11-29-2017 Let it be known that I am extremely looking forward to the new antag mode and the Ghost Notifications. (11-29-2017, 09:30 PM)John Warcrimes Wrote: Sidenote: could ghosts get that AI thing where you click a chatbox name and observe that dude? This would be awesome to have as a ghost. RE: Cirr's Terrible Idea Feedback Type Thread Place Event Kiosk [GONE WRONG] - babayetu83 - 11-29-2017 i don't see much appeal in respawning as a critter when a ghostdrone is functionally superior what's the harm in letting them communicate? id be just as likely to just kill myself and spawn in as a critter and say so and so is a changeling and ate me just to stir the pot and enjoy the free comedy show and from what i played when i was a flockdrone, nothing they did seemed particularly antagonistic aside from trapping people. will the flockdrone material cause harm to people or something? RE: Cirr's Terrible Idea Feedback Type Thread Place Event Kiosk [GONE WRONG] - poland spring - 11-30-2017 tell us about the damn flockdrones RE: Cirr's Terrible Idea Feedback Type Thread Place Event Kiosk [GONE WRONG] - ZeWaka - 11-30-2017 (11-30-2017, 12:01 AM)poland spring Wrote: tell us about the damn flockdrones they are the teal chickens that have been around lately RE: Cirr's Terrible Idea Feedback Type Thread Place Event Kiosk [GONE WRONG] - Gannets - 11-30-2017 All of Cirr's changes have been neat and I'm excited for 'em all to roll out. Re: Why choose to be a critter - choice is nice. Sometimes I wanna only interact with the game like a tiny little bit, it's good to be able to choose your level of involvement. Re: Green Roomba's, they look neat and Cirr has already taken feedback on 'em and will do so again when there's more for you to actually discuss. RE: Cirr's Terrible Idea Feedback Type Thread Place Event Kiosk [GONE WRONG] - medsal15 - 11-30-2017 Saw the flockdrone once. Brigged it. Killed it to see what it was made of. RE: Cirr's Terrible Idea Feedback Type Thread Place Event Kiosk [GONE WRONG] - Sundance - 11-30-2017 1. Ghost prompts are a good idea but I'm not sure what else there is to be discussed about it. There is a part of me that is concerned that instantaneous information regarding who/what/where might enable people to metagame discreetly based on how much they know from ghost prompts if they get revived. This is not something that can really be discussed prior, it's something that needs to be tested over time. 2. No problem with critters revival. However on paper it seems it would be less subtle than ghost drone in how it operates. I assume they'd be able to recognize players. that they do not have ghost drone eyes? So I further assume they'd be able to interact with players? What are the current list of critters that one can choose from? Because birds/spiders can really fuck up an unsuspecting player with their instant attacks. Basically my point would be that the revived critters would need to be nerfed health wise, and critters themselves may need to be expanded upon so it's not just birds, cats and cockraoches. I personally like the snail critter that was introduced. Bats are neat too. 3. I know nothing about the flockdrones other than they absolutely need a better name. We really don't need more (word)drone things on the station. RE: Cirr's Terrible Idea Feedback Type Thread Place Event Kiosk [GONE WRONG] - Frank_Stein - 11-30-2017 What are flockdrones? Malicious bots? How about calling em: Nanomechs Micomechs Synthicates RE: Cirr's Terrible Idea Feedback Type Thread Place Event Kiosk [GONE WRONG] - Cirrial - 11-30-2017 alright full disclosure I posted this thread before going to bed and I didn't have the wakefulness to post about flockmind/flockdrone so HERE GOES this is a weird mix of already implemented and planned to be implemented so if you don't recognise something here or something's conspicuously free of sprites, that's why THE FLOCKMIND A strange signal screams towards the station. A transmission of unknown origin, weakening over the vastness of space, coalescing into an intangible but centralised form: the flockmind. Where did it come from? Where is it going? All unknowable, for the only concern the flockmind has is as follows:
The flockmind is the central nexus of the collective consciousness of the signal, a gestalt formed of radio signals and abstract computation. It also ceases to exist when its last drone is destroyed. Therefore, the flockmind is theoretically powerful and untouchable, but its main weakness is its reliance on its drones. Flockmind Abilities (and computational resource costs) Computational Resources are accumulated on per second rates. An AI controlled drone operating on preprogrammed directives and priorities contributes 3 comp. res. per second, while a player-controlled sapient drone contributes 1 due to more processing power going towards sustaining their individual will.
Other passive abilities shared by the flockmind and all flockdrones:
THE FLOCKDRONE In order to construct the necessary infrastructure and relay mechanisms the flockmind requires more than just mobile computers. It requires builders. The flockdrone has a number of tools and capabilities available to it, all (save for egg spawning) accessed via its unique limb and equipment slots. From left to right:
A flockdrone can also expend 50 resources to spawn an egg, providing they're on a flock tile. On death, a flockdrone can be butchered for many things, including their core, which, if processed by another flockdrone, will bring all of the accumulated resources of their broken companion into the consuming drone. Unlike with humans, eating your dead friends' brains is good for you! Potential idea for an ability for flockdrones: ability to dive into flock tiles and move around through them at high speeds, although if a flock floor tile they're in gets damaged it spits them out and does heavy damage. THE NEST, THE HIVE, WHATEVER YOU WANT TO CALL IT (note: this part is still in conceptual stages, so feedback here for ideas incredibly desirable) All structures require flock tile infrastructure.
RE: Cirr's Terrible Idea Feedback Type Thread Place Event Kiosk [GONE WRONG] - Ed Venture - 11-30-2017 Holy shit the sprites for the flockdrone look so fucking cool. RE: Cirr's Terrible Idea Feedback Type Thread Place Event Kiosk [GONE WRONG] - Gannets - 11-30-2017 RE: Cirr's Terrible Idea Feedback Type Thread Place Event Kiosk [GONE WRONG] - Mageziya - 11-30-2017 I see this is what happened to the critter overmind concept that cirr tried making happen a few months ago. |