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Pods should have headlights - Printable Version

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Pods should have headlights - Haprenti - 11-19-2017

This is hard to look for doors or anything when there's no light at all in space, and it doesn't make sense for pods not to have this.

See

[Image: 1511088009-ixz1f.png]


RE: Pods should have headlights - atomic1fire - 11-19-2017

Perhaps it could even be expanded with sec/med huds or masons


RE: Pods should have headlights - misto - 11-19-2017

good idea haprenti


RE: Pods should have headlights - Vitatroll - 11-19-2017

Yeeee


RE: Pods should have headlights - TrustScience - 11-19-2017

Cool idea, pod lights need podlight oil to keep lit.
perhaps a spriter should attach a lantern to the side of it or those yellow pixels in the center


RE: Pods should have headlights - ZeWaka - 11-19-2017

codewise, this might prove very difficult


RE: Pods should have headlights - NateTheSquid - 11-19-2017

wasnt this suggested a while back and rejected due to coding/light lag reasons? hence why the pod door buttons being lit up was added


RE: Pods should have headlights - Frank_Stein - 11-20-2017

Idea: instead of headlights, let pods drop flares, which stay put and provide light before burning out and disappearing


RE: Pods should have headlights - Dr Zoidcrab - 11-21-2017

Weren't space tiles supposed to have an ambient light level or something, or did that change when the new lighting system was added?


RE: Pods should have headlights - atomic1fire - 11-22-2017

(11-20-2017, 03:15 AM)Frank_Stein Wrote: Idea: instead of headlights, let pods drop flares, which stay put and provide light before burning out and disappearing

On that note it could be cool if there were bait flares which draw drones to them.


RE: Pods should have headlights - warcrimes - 11-22-2017

I dont quite understand why they cant just behave like flashlights


RE: Pods should have headlights - Tombi - 01-28-2018

(11-22-2017, 08:28 PM)John Warcrimes Wrote: I dont quite understand why they cant just behave like flashlights

Yeah, if it is a technical limitation then find a compromise.


RE: Pods should have headlights - NateTheSquid - 01-28-2018

(01-28-2018, 08:10 AM)Tombi Wrote:
(11-22-2017, 08:28 PM)John Warcrimes Wrote: I dont quite understand why they cant just behave like flashlights

Yeah, if it is a technical limitation then find a compromise.

If it can't be done, make it do-able. Logic


RE: Pods should have headlights - cyberTripping - 01-28-2018

(01-28-2018, 10:33 PM)NateTheSquid Wrote:
(01-28-2018, 08:10 AM)Tombi Wrote:
(11-22-2017, 08:28 PM)John Warcrimes Wrote: I dont quite understand why they cant just behave like flashlights

Yeah, if it is a technical limitation then find a compromise.

If it can't be done, make it do-able. Logic

They meant if the technical limitation was making actual headlights, ie, a vision cone but for light.


RE: Pods should have headlights - warcrimes - 01-31-2018

(01-28-2018, 11:42 PM)cyberTripping Wrote:
(01-28-2018, 10:33 PM)NateTheSquid Wrote:
(01-28-2018, 08:10 AM)Tombi Wrote:
(11-22-2017, 08:28 PM)John Warcrimes Wrote: I dont quite understand why they cant just behave like flashlights

Yeah, if it is a technical limitation then find a compromise.

If it can't be done, make it do-able. Logic

They meant if the technical limitation was making actual headlights, ie, a vision cone but for light.

yeah exactly, light occlusion is hyper ressource intensive, but just flashlighting in a circle is good enough. Why wouldn't a pod have some sort of lighting all-around it?