Ideas of Questionable Quality: Security Edition - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Ideas of Questionable Quality: Security Edition (/showthread.php?tid=10008) |
Ideas of Questionable Quality: Security Edition - Wisecrack34 - 02-15-2018 Noticed that every Sec thread gets derailed into people posting random ideas and forgetting OP had one so why not make a thread dedicated to those bad ideas (Maybe it will get derailed into actually decent ideas for sec, who knows). If you ever get an idea for how to fix sec and want to slap it on someone else's sec thread take a breath, read the rules, then post it here instead. Ill kick it off with buffing Sec armor to be ling proof, any trust a player may have had in sec is lost the second a Ling is reported in the North West on Cog 1, making Sec harder to eat than regular staff makes SOOOO much sense it hurts not to have it in AND it'll boost Sec's reputation as "The Good Guys" RE: Idea's of questionable quality: Security Edition - The Grim Sleeper - 02-15-2018 (02-15-2018, 01:54 AM)Grek Wrote: quality post about why Security should be immune to subversion. I agree with making Security resistant to changelings and mindslaving. I feel maybe we should go one step further: make it so that a person in a red shirt CANNOT be anything other then a Security officer; make the Red Uniform simply fall off anybody who isn't an officer. RE: Idea's of questionable quality: Security Edition - Frank_Stein - 02-15-2018 Armor sting proof, start em off with mindslave blocking implants on top of their health ones I think, what would really help me as Sec, are more things to gather Intel before making moves against people. The worst thing about vigilantes from a Sec perspective is they are indistinguishable from actual perps most of the time. They tend to always be at the scenes of crimes, have several people intentionally or not telling me suspicious things about them, and be armed with homemade weapons or even antagonist gear they took from a victim. I'll arrest them under a strong suspcions, see all the shit they have, and really have no choice but to think they shouldn't be let go. They'll say they're innocent, but so will antags when caught, and it's hard to get reliable information to exonerate them RE: Idea's of questionable quality: Security Edition - The Grim Sleeper - 02-15-2018 (02-15-2018, 05:06 AM)Frank_Stein Wrote: The worst thing about vigilantes from a Sec perspective is they are indistinguishable from actual perps most of the time.But is vigilantism itself a problem or a solution? If it is a viable option to bolser the strength of Sec, there should be means to do background checks and tools/permits to sanction vigilants. Afaik it is not though. Should it be? RE: Idea's of questionable quality: Security Edition - Frank_Stein - 02-15-2018 (02-15-2018, 05:59 AM)The Grim Sleeper Wrote:(02-15-2018, 05:06 AM)Frank_Stein Wrote: The worst thing about vigilantes from a Sec perspective is they are indistinguishable from actual perps most of the time.But is vigilantism itself a problem or a solution? If it is a viable option to bolser the strength of Sec, there should be means to do background checks and tools/permits to sanction vigilants. I don't have a problem with the existence of vigilantes. I think they serve a role. It's telling them apart that's difficult Like I said, any tool that can helps make that distinguish easier would be very helpful. I'd love for a better way to track people over the cameras. A lot of times I have a running list of people of interest but not enough proof to tie them to anything. If I could covertly observe them for a bit that would go a bit more towards gathering that much needed proof. Though, I would also love for a foolproof way to vet other crew members. Maybe a time based machine that runs a background check that definitively answers whether or not they are an antag. You couldn't run it on everyone, but you could use it on people you had suspicions over, or people that you wanted to add to your web of trust. Having trusted vigilantes or being able to recruit informants to act as plants and create sting operations would be really fun RE: Idea's of questionable quality: Security Edition - The Grim Sleeper - 02-15-2018 (02-15-2018, 07:06 AM)Frank_Stein Wrote: Maybe a time based machine that runs a background check that definitively answers whether or not they are an antag.I like this. A 'Crime Computer'. What if you could insert some evidence you found on a crime-scene to influence the timer? There is the thing of a 1/server-pop chance of 'you haven't done anything bad (that we know of), but the Computer says you are an Antag, so u git brig'. But I would consider that an unlucky breaks for an Antag (and bad form for the Guards on duty), rather then a real issue. It's not like 'bad luck' is not a know and accepted factor on Goonstation. <hr> Another idea: what if we allowed security guards to 'Call the NT special forces'? If somebody goes on a mad rampage and kills half the station, the guard on duty (let's not get too optimistic on number people playing the role) can push a button, and a few of the dead people will respawn with armor and big guns? I know this horribly violates the 'no respawns'-principle, but this 'a questionable quality, anything can be suggested'-thread. <hr> Auto-Warden: Works like the brig-chute, but also: strips people of their gear, puts that gear into an specific-ID-card locker, sets their ID to not have Prsion Access, suits them up in an orange jumpsuit and keeps track of the sentence time per person (rather then the current 'whomever gets to the parole-chute first'). RE: Idea's of questionable quality: Security Edition - Frank_Stein - 02-15-2018 Yeah, I imagine it being liked how in games like Werewolf you can check other players cards to find out if they are a villager or werewolf. If the thing takes like, 10 minutes to spit out an answer, I'd like to think players would be inclined not to use it frivolously and wait until they can make an educated guess. Maybe there's a Detective version that works faster, but a traitor detective can have it give out false results. I've always thought those guys should have better Intel gathering methods at the cost of less firepower and a general shadiness about them RE: Idea's of questionable quality: Security Edition - The Grim Sleeper - 02-15-2018 Damn it, there have been thousnads of 'how to improve Sec' threads. How come i can't find any of them now and add links to their ideas here. RE: Idea's of questionable quality: Security Edition - amaranthineApocalypse - 02-15-2018 (02-15-2018, 08:34 AM)The Grim Sleeper Wrote: Damn it, there have been thousnads of 'how to improve Sec' threads. How come i can't find any of them now and add links to their ideas here. Because none of them were actually how to improve sec threads, people just kept fucking derailing them. :salt: RE: Idea's of questionable quality: Security Edition - Ed Venture - 02-15-2018 (02-15-2018, 09:06 AM)amaranthineApocalypse Wrote:(02-15-2018, 08:34 AM)The Grim Sleeper Wrote: Damn it, there have been thousnads of 'how to improve Sec' threads. How come i can't find any of them now and add links to their ideas here. Not true at all some security threads lead to things like sec belts getting made, cogmap1's armory getting reworked/redesigned and QoL changes. It's safe to assume most security threads just become a general security thread once the first topic gets discussed. Which is what happen to your thread. Most of us thought it was a bad idea, we discussed it and moved on. It did not help your thread that a lot of us have a lot of frustration as the role descends into obscurity and lack of admin attention to the various issues security has these days. Trying to say none of those threads did anything cause your thread did not go the way you wanted is dumb and ignores what little progress that has been done in recent years. Just like it was dumb when you tried to take down people's points against your idea by attacking their status and time spent here. RE: Idea's of questionable quality: Security Edition - PH77SER - 02-15-2018 what about having sec players get some sort of bonus thing like spacebux? sec gets a super high bux salary and a bonus for getting antags in the prison or killed antags! or how about sec exclusive shit that only sec can ever get and no greytider can find and/or get barring killing a police officer? like a squeaky baton that knocks down people, or backup guard NPC's that help the mall cop do his job, like a beepsky that follows you around and cuffs people, or a beepsky that's controlled by a ghost! maybe include a security uplink that lets you buy stuff? the possibilities are endless RE: Idea's of questionable quality: Security Edition - Ed Venture - 02-15-2018 I really like the thought of in game rewards for security. It could tie in with the equipment that was mentioned earlier today that would make Security sting and implant proof. RE: Idea's of questionable quality: Security Edition - Grek - 02-15-2018 RE: a crime computer, I think it should A] be something the detective uses, B] be fooled by disguises, and C] be good for finding out if someone is innocent, but awful at finding out who the guilty person is. Implementation: You enter photograph and the computer starts churning away. Every five minutes, it does a check: If the the person is innocent, there is a 50% chance to conclude that they are innocent and print out results saying that the testee is probably not a criminal. Otherwise (if they're an antagonist or if you got the 50% chance of inconclusive), it requests a new photograph (of the same person, or a different person; must be taken within the last 10 minutes) and gets back to work. After one photograph of an innocent person, you have even odds of finding out they're a good guy. After two failed photographs, 25% chance that they're innocent. Three photographs, 12%. But you have to know where the person is and you have to take a picture of them - giving that possible antagonist a heads up that you're suspicious. RE: Idea's of questionable quality: Security Edition - Gannets - 02-15-2018 (02-15-2018, 10:01 AM)PH77SER Wrote: spacebux-esque sec rewards I've been thinking down this route recently too. RE: Idea's of questionable quality: Security Edition - warcrimes - 02-15-2018 Can someone please remove the apostrophe on "Idea's" it's driving me insane. |