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    Thread: Air Injector Port Cog1 Cafe Blocked
Post: Air Injector Port Cog1 Cafe Blocked

While attempting to repressurize the cafe earlier on Cog1, hooked up the air in the atmos room, went to the bar, and after farting around with an atmos scanner checking the room and the air pipes, fou...
Archenteron Bug Reports 0 782 05-05-2019, 02:19 AM
    Thread: Remove farting.
Post: RE: Remove farting.

Penance cooking thread (Was MollyMillions MaryAbbadon on the old forums)?
Archenteron Bad threads / terrible or unusable ideas! 43 34,567 07-13-2016, 04:40 PM
    Thread: Gimmick role overhaul thread
Post: RE: Gimmick role overhaul thread

Just give the skeleton species anaerobic respiration and I will be happy. Also bring back the bone xylophone.
Archenteron Ideas & Suggestions 15 9,332 07-10-2016, 12:19 AM
    Thread: Infinitely Spawning Cube Steak
Post: Re: Infinitely Spawning Cube Steak

A cube steak should actually be a single piece of meat that is run through some sort of Cenobite Hell needle-tenderizer until it looks almost ground but not quite.
Archenteron Resolved 17 9,123 01-18-2016, 03:12 PM
    Thread: Large food and cooking using the mining furnace?
Post: Re: Large food and cooking using the mining furnac...

I, too, want to reenact this scene (http://bookoisseur.tumblr.com/post/93361661817/blxckbiird-spaghetti-western-wannabe) and bake pizzas using the arc smelter or the engine itself with hilarious conse...
Archenteron Ideas & Suggestions 9 4,288 01-14-2016, 07:22 AM
    Thread: Is goonguy associated with goonstation?
Post: Re: Is goonguy associated with goonstation?

I, too, have gooncode. For fifteen american dollars I will sell you a copy of r4407
Archenteron General Discussion 26 11,102 01-12-2016, 05:55 AM
    Thread: Blank objective
Post: Re: Blank objective

You know what you did(n't)
Archenteron Resolved 2 1,810 12-30-2015, 02:53 PM
    Thread: Sprite Request: Item Limbs
Post: Re: Sprite Request: Item Limbs

Who needs Riding Cats when we have these beauties?
Archenteron General Discussion 69 41,666 12-21-2015, 12:07 PM
    Thread: More Specialty Security Jobs
Post: Re: More Specialty Security Jobs

The theoretical monitor/psuedo-AI for security would be the Dispatch Officer, obviously.
Archenteron Ideas & Suggestions 60 21,547 12-20-2015, 12:32 PM
    Thread: Feature Request: Show # Of Active Jobs On Latejoin
Post: Re: Feature Request: Show # Of Active Jobs On Late...

Sorry, yeah, that's what I intended: On the list of selectable/available jobs only (ie: Ones that still have open slots), show how many other people have picked that this round, not necessarily alive/...
Archenteron Good ideas! 6 4,032 12-20-2015, 10:13 AM
    Thread: Feature Request: Show # Of Active Jobs On Latejoin
Post: Feature Request: Show # Of Active Jobs On Latejoin

Basically, I'm asking for the late-join "Click which job to sign on as" menu to show a number next to each available job that shows how many people of that job exist/have existed that round. Let's say...
Archenteron Good ideas! 6 4,032 12-19-2015, 09:16 PM
    Thread: The official Cogmap2: FIX THIS SHIT thread
Post: Re: The official Cogmap2: FIX THIS SHIT thread

General Toxins Stuff The toxins burn chambers seemed to have worked fine Hellburn-style on Sunday, but today kept dying down in heat and having the vent area a notably different color flame. One of ...
Archenteron Bug Reports 212 94,658 12-17-2015, 02:02 PM
    Thread: [destiny] chef's cold room lacks oxygen
Post: Re: [destiny] chef's cold room lacks oxygen

Haine Wrote: -- QM, I'll look into, though I'm not sure quite what to do about that -- Add an air pressure tank in the spacious maintenence to the SW of podbay, piped over to a vent right behind the...
Archenteron Resolved 4 2,464 12-17-2015, 10:34 AM
    Thread: Racially insensitive asshats
Post: Re: Racially insensitive asshats

This is particularly strange because I know for a fact that asses of all ethnicities were around previously.
Archenteron Resolved 4 3,009 12-17-2015, 10:29 AM
    Thread: Chocolate coating
Post: Re: Chocolate coating

New wizard spell: Magic Shell
Archenteron Ideas & Suggestions 7 3,367 12-17-2015, 10:25 AM
    Thread: Cogmap 2: *** UPDATE TO BYOND 509 ASAP ***
Post: Re: Cogmap 2: *** UPDATE TO BYOND 509 ASAP ***

Cogwerks Wrote: -- Splatpope Wrote: -- if we ignore the fact that pods shouldnt exist to begin with -- :( -- Maybe he means preconstructed pods? ie: they shouldnt exist at round start?
Archenteron Ideas & Suggestions 595 212,920 12-14-2015, 08:54 PM
    Thread: Destiny & RP on Goonstation
Post: Re: Destiny & RP on Goonstation

What about miscreants? Those necessitate RPing and would be non-Antag roles that would still cause Things To Happen.
Archenteron General Discussion 133 60,810 12-13-2015, 10:54 PM
    Thread: ''INFECTION'' round
Post: Re: ''INFECTION'' round

https://www.youtube.com/watch?v=7LSs1bj41P4 (https://www.youtube.com/watch?v=7LSs1bj41P4)
Archenteron Ideas & Suggestions 2 1,801 12-13-2015, 10:54 PM
    Thread: The official Cogmap2: FIX THIS SHIT thread
Post: Re: The official Cogmap2: FIX THIS SHIT thread

I shot myself out the research artifact disposal mass driver, blew myself up with a TTV on the debris field Z-level, and my ghost was unable to go through solid objects/walls.
Archenteron Bug Reports 212 94,658 12-13-2015, 10:53 PM
    Thread: Let cats wear wizard hats
Post: Re: Let cats wear wizard hats

Wanna put a top hat on George. Wanna put a beanie on bees.
Archenteron Ideas & Suggestions 6 3,055 12-13-2015, 10:49 AM
    Thread: [Not Quite A Bug] Destiny Map Tweak?
Post: Re: [Not Quite A Bug] Destiny Map Tweak?

I believe the former PTL room is currently a Courtroom , so that might not work as well. The answer is probably Cargo Teleporter utilization.
Archenteron Ideas & Suggestions 6 3,395 12-10-2015, 06:53 PM
    Thread: Give Mechanics/Engineers the ability to repair emagged locks
Post: Re: Give Mechanics/Engineers the ability to repair...

Grek Wrote: -- How DO you fix a broken APC? -- http://wiki.ss13.co/Construction#Fixing_bombed_APCs (http://wiki.ss13.co/Construction#Fixing_bombed_APCs)
Archenteron Ideas & Suggestions 9 3,956 12-10-2015, 06:52 PM
    Thread: Destiny & RP on Goonstation
Post: Re: Destiny & RP on Goonstation

It's probably in the D&D book.
Archenteron General Discussion 133 60,810 12-10-2015, 06:49 PM
    Thread: [Not Quite A Bug] Destiny Map Tweak?
Post: Re: [Not Quite A Bug] Destiny Map Tweak?

Thanks Haine.
Archenteron Ideas & Suggestions 6 3,395 12-10-2015, 03:06 PM
    Thread: [Not Quite A Bug] Destiny Map Tweak?
Post: [Not Quite A Bug] Destiny Map Tweak?

Just played a round on Destiny as an Engineer. When attempting to go fix a thing near tech storage, I looked at the goonhub map and saw the fastest route was to go down the PTL Hallway. The PTL seems ...
Archenteron Ideas & Suggestions 6 3,395 12-10-2015, 01:34 AM