Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: Make blindness crippling (and not utterly disabling)
Post: RE: Make blindness crippling (and not utterly disa...

The point is if you don't have someone to hold your hand and help you do everything you may as well be dead and waiting for someone to clone you. At least as a ghost you can observe what's going on in...
Dr Zoidcrab Ideas & Suggestions 21 12,936 06-17-2018, 10:41 PM
    Thread: Nerf PDA bomb
Post: RE: Nerf PDA bomb

The BOMB function is fun when you can get someone who doesn't know about it but does know how to recieve files. Detomatrix isn't really that useful as most smart players turn their PDA messaging off w...
Dr Zoidcrab Ideas & Suggestions 30 17,099 06-17-2018, 08:56 PM
    Thread: Unable to change body type of speedclones
Post: RE: Unable to change body type of speedclones

Death is supposed to have consequence. It defeats the purpose of trying to survive if you can just be revived in seconds with no negative effects. You can still speed clone people safely with heali...
Dr Zoidcrab Features 5 3,051 06-03-2018, 12:21 PM
    Thread: wizard's blind renders you unable to interact with anything
Post: RE: wizard's blind renders you unable to interact ...

You can right-click to pick up stuff and equip it normally, but it's impossible to cure yourself with mutadone pills due to not being able to click on yourself. The only way I've managed to cure mysel...
Dr Zoidcrab Bug Reports 12 7,470 06-03-2018, 12:07 PM
    Thread: Poppies and Morphine
Post: RE: Poppies and Morphine

Regular poppies with seeds that work as condiments you can add to things, and a mutant strain that contains opium. As with the cannabis leaves, you can just roll the entire poppy flower into a joint a...
Dr Zoidcrab Ideas & Suggestions 6 3,788 06-02-2018, 05:29 AM
    Thread: Genetics changes departments to science.
Post: RE: Genetics changes departments to science.

I suggested those because genetics starts painfully slow and then later speeds up to the point where it devolves into spamming the re-roll function until you either find a rare mutation or your subjec...
Dr Zoidcrab Ideas & Suggestions 37 22,388 06-02-2018, 05:12 AM
    Thread: APCs should lose lighting power before equipment power
Post: RE: APCs should lose lighting power before equipme...

Can we add APC access to head roles while we're at it?
Dr Zoidcrab Good ideas! 8 5,031 06-02-2018, 04:55 AM
    Thread: APCs and light switches stand out more in the dark
Post: RE: APCs and light switches stand out more in the ...

The light switches have coloured lights in them. These should be weak light sources themselves.
Dr Zoidcrab Ideas & Suggestions 3 2,081 06-02-2018, 04:54 AM
    Thread: Remove the Security Officer's optional goals.
Post: RE: Remove the Security Officer's optional goals.

The way I see it, the brig cells are for crew members who need a timeout. Any antagonist who you can't trust to release immediately should be borged.
Dr Zoidcrab Ideas & Suggestions 32 19,452 06-02-2018, 04:42 AM
    Thread: Genetics changes departments to science.
Post: RE: Genetics changes departments to science.

How about removing the ability to re-roll the subject's mutations and Halving the cost and time taken for researching the mutations in live subjects?
Dr Zoidcrab Ideas & Suggestions 37 22,388 05-25-2018, 03:28 PM
    Thread: A minor change to tasers
Post: RE: A minor change to tasers

Did you forget that wave guns exist
Dr Zoidcrab Ideas & Suggestions 7 4,359 05-22-2018, 01:55 PM
    Thread: We should be able to sell cures to the CDC
Post: RE: We should be able to sell cures to the CDC

IshmaelNemo Wrote: (05-12-2018, 02:12 PM) -- I don't know if this is the case, but it should be made possible for crew from any departments to scan their ID on a crate/sticker like mining can to get ...
Dr Zoidcrab Ideas & Suggestions 7 4,531 05-15-2018, 08:48 AM
    Thread: Changes to flash
Post: RE: Changes to flash

Replace handheld flashes with pepper spray, replace floor flashers with tesla shockers, remove blindness from the game entirely.
Dr Zoidcrab Ideas & Suggestions 32 19,085 05-15-2018, 08:34 AM
    Thread: Making Cryo actually useful.
Post: RE: Making Cryo actually useful.

If you want people to use cryo, put it in the mebay lobby where the sleepers are. That way you can shove someone in a sleeper to stabilize them before throwing them in cryo. It also opens them up to b...
Dr Zoidcrab Ideas & Suggestions 14 7,745 05-09-2018, 02:52 PM
    Thread: Abilities the AI should have
Post: RE: Abilities the AI should have

Request tracking could be useful for departments too.
Dr Zoidcrab Ideas & Suggestions 23 13,863 05-09-2018, 12:22 PM
    Thread: Coolers (as opposed to heaters) for keeping hallways near engineering safer
Post: RE: Coolers (as opposed to heaters) for keeping ha...

Space-air conditioner. Good idea.
Dr Zoidcrab Good ideas! 12 7,641 05-03-2018, 10:04 AM
    Thread: Shit keeps appearing under other shti
Post: RE: Shit keeps appearing under other shti

Right-clicking a pile of objects and then "move to top" on one of them has no effect on this. Object order seems to shift as you move around as well.
Dr Zoidcrab Bug Reports 8 4,852 05-03-2018, 09:54 AM
    Thread: Round type vote
Post: RE: Round type vote

Im gonna have to disagree with anything that messes with round type frequency/availability. Even if the numbers are hidden people could still influence the vote throught the radio or OOC. If people ar...
Dr Zoidcrab Ideas & Suggestions 18 9,305 05-01-2018, 09:19 AM
    Thread: Cross Round Universal Login for ingame computers
Post: RE: Cross Round Universal Login for ingame compute...

Frank_Stein Wrote: (04-25-2018, 08:25 PM) -- Their starting job determines their default access. Inserting a card while logged in updates your access level to match the card's Update their login ac...
Dr Zoidcrab Ideas & Suggestions 8 5,372 04-26-2018, 12:29 PM
    Thread: Add Drunkenness to the status system
Post: RE: Add Drunkenness to the status system

Frank_Stein Wrote: (04-22-2018, 10:31 PM) -- As a bonus idea, when you're drunk, piloting any vehicle such as a pod or cargo cart should have the same crash and explosion as escape pods -- A status...
Dr Zoidcrab Ideas & Suggestions 1 1,535 04-23-2018, 01:34 PM
    Thread: Angry Wasp Crossbow [New Weapon]
Post: RE: Angry Wasp Crossbow [New Weapon]

Quote: -- Initrobeedrill --
Dr Zoidcrab Implemented 12 8,048 04-23-2018, 01:21 PM
    Thread: Add minute differences between clothing items
Post: RE: Add minute differences between clothing items

Clothes soaked (and materials infused) in reagents could have modifiers added, Water: +heat resist -cold resist +conductivity, Biohazards(blood, puke, sewage etc):-disease resistance, oil: -heat resis...
Dr Zoidcrab Ideas & Suggestions 6 3,672 04-21-2018, 03:19 AM
    Thread: Bee day
Post: RE: Bee day

We need beeswax as a construction material
Dr Zoidcrab Ideas & Suggestions 15 8,710 04-17-2018, 05:03 AM
    Thread: Wish You Were Here - Pictures from the station
Post: RE: Wish You Were Here - Pictures from the station

Ham Solo Wrote: (04-14-2018, 06:02 PM) -- https://i.imgur.com/45GLPhy.png Shoutouts to cargo, engineering and mining departments -- I hope there are radiation collectors hooked up to that.
Dr Zoidcrab General Discussion 897 437,495 04-15-2018, 03:11 AM
    Thread: Let's Play Barotrauma Together
Post: RE: Let's Play Barotrauma Together

Is single player supposed to be literally impossible or am I just bad at killing those giant shrimp you run into all the time?
Dr Zoidcrab General Discussion 9 5,402 04-11-2018, 03:15 PM