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Game Imbalances: Cut the Cheese??
#21
(01-23-2018, 10:25 PM)Technature Wrote:
(01-23-2018, 08:55 PM)medsal15 Wrote: Why make a teleporter trap when you can just scan a crusher and a field and place them close?

OH FUCK
IDEA
Get building materials, Make a 3X3 floor in a spot nobody goes to in space.  Place scanned crushers on every side with a teleport in the middle.
Make teleport traps.
Make people wonder where everyone went.

Have done this before.

Doesn't work as well as you think because some people dead stop/move slow/the crusher doesn't trigger and if one lives they can wrench the telepad. Might work better if you made it a 1x2 room because pushing.

(though also if im remembering right there was a shitty ghostdrone messing with it when they first came out)


Amusingly, I ended with more dead people in a room as a nontraitor by accident when I made a maze of teleport panels in that sent you into tech storage on cog1 with the door open, then put a maze of scattered panels in the maint hall/darkened hallway. You could get out fairly easily (had to several times) if you took it slow and nobody bumped you, but they didn't so I caused a small lynch mob. Like 3 people died in tech storage somehow in the process and then something exploded in it apparently? It was quite the mess.
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Messages In This Thread
Game Imbalances: Cut the Cheese?? - by Vitatroll - 01-22-2018, 07:38 AM
RE: Game Imbalances: Cut the Cheese?? - by parf - 01-22-2018, 10:31 AM
RE: Game Imbalances: Cut the Cheese?? - by Eibel - 01-22-2018, 01:14 PM
RE: Game Imbalances: Cut the Cheese?? - by Xeram - 01-22-2018, 08:46 PM
RE: Game Imbalances: Cut the Cheese?? - by mbc - 01-23-2018, 07:37 AM
RE: Game Imbalances: Cut the Cheese?? - by Xeram - 01-24-2018, 05:12 PM
RE: Game Imbalances: Cut the Cheese?? - by Maegor - 01-30-2018, 10:44 AM
RE: Game Imbalances: Cut the Cheese?? - by Eibel - 01-30-2018, 11:22 AM

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