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Get Dat Fukkin Disk 2 : The second one
KRAKEN (Too close, automatic 1)vs. Nuke Op#5 (Source, Automatic 1)
You move up to the Non-Human scum and start stabbing it to death.
It's at this moment you can't help but feel there's something you're forgetting about Nuclear operatives.
Loss of sight through the stabbing bot reminds you that this fact is that they like to explode when killed.
Whelp, doesn't matter.  Dead is dead.

Officer Dmytro (N/A)
The hell is that commotion outside?
You head out to see that a Nuke Op is apparently on the escape shuttle.
Along with that, the AI appears to be stabbing it to death.
Before you can take out your taser or ask questions, the Nuclear Operative explodes violently.

Beelzebub (Too Close, Automatic 1)
The lack of arms make getting up hard, and this annoying passing out thing is getting frustrating.  You do your best to leave the cockpit, but the AI bot insists on blocking your way, while stabbing the nuke op below you.
The Nuke Op then violently explodes.
...in hindsight, perhaps this entire day was just a bad idea?

BEEP-BOOP (2)
Well this is going south fast.
Time to start shoe stealing.  Sadly, no one seems to want to stay still long enough.
You suddenly start seeing a flash of light overloading your circuits.
Apparently, a security officer is keeping you still.
Well shit.

Jack Jackson (1)
You attempt to ride the nuclear device as if it were a mechanical bull.
It doesn't move...at all, and it's not too difficult to sit on.
Despite this, you fall off.
You cry in shame.

Final Results
Station victory!
Survivors:  8/10 (80%, B)
Escapees: 2/10 (20%, F)
Syndicates killed before shuttle arrival: 1/2 (50%, F)
Clown Abuse: Not nearly enough.
Overall: 43%, F
Comment:No, cyborgs and dead people don't count for the shuttle.  You should know better.
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RE: Get Dat Fukkin Disk 2 : The second one - by Technature - 01-28-2018, 11:39 PM

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