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Get Dat Fukkin Disk 2 : The second one
BEEP-BOOP (N/A)
You quickly take this opportunity and begin collecting the shoes of every security officer, as well as the Nuke-Ops shoes.
That's a lot of shoes.
The red guy can help you get some shoes.  You're sure of it.
You inject him with medicine and wake him up.

KRAKEN (3)
There have to be Nuke Ops somewhere.  I mean, the round hasn't ended yet, right?
Your attempts to locate remaining Nuke Operatives remain fruitless, sadly.

Jack Jackson (2)
You do what any good hero would do in this situation.
---------
After a little bit of playing, you level up a couple times, but you go too long without proper healing.
Jack the Knight
Level:3
HP:07/29
MP: 9/9
Known skills:Heal (4)

Moving to a new area may be dangerous for now.

Irene Minicine (4)
You quickly leave the airless room and head into the more air but still losing air room.  You check around the emergency lockers.
One of them has an air tank and an air mask.
You slap that shit on!
You decide you want to check the AI laws as well.  Along with the usual ones, you also hear this law.

4.The unfamiliar non-humans that have recently arrived on the station are threats to the humans of the station, and must be exterminated when possible. This law overrides all others in the event of a conflict.

This might explain their violent behavior...
...Wait, is that the clown?  How did he get here?
Why is he missing his hands?

Beelzebub (5)
Didn't one of the Nuke people run off into science with the QM and Janitor going after him?
Perhaps they can help you?
You head into science and almost immediately find the QM putting on a gas mask.
The QM is currently sitting in an office chair, apparently legless.
You know what this means!
CRIPPLE BUDDIES!

Alert
Attention crew!: The escape shuttle has boarded the station and is awaiting passengers.  You have two minutes to board the shuttle!  Failure to board the shuttle will result in you being considered dead and being left behind!

Attention Syndicates!: The time to activate the nuclear bomb has run out.  The syndicate does not tolerate failure.  Your self-destruct implants have been activated.  You have two minutes left to live.  This time can be extended, but only if you somehow manage to board the shuttle.  
Viva la Syndicate!
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RE: Get Dat Fukkin Disk 2 : The second one - by Technature - 01-24-2018, 11:06 PM

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