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Get Dat Fukkin Disk 2 : The second one
KRAKEN (3)

The chief engineer comes in and tells you to stop killing the syndicate.
You really want to go after the other syndicate, but your law does prioritize killing syndicates dead.........
Ah.  If you go under the assumption that the syndicate will die without your assistance as long as you attempt to murder another one.  You leave your observation bot and attempt to search for the other one...
...............
You seem to be having issues locating it.  It could be anywhere on the station all things considered.  With this in mind, you attempt to call the shuttle.

Attempting to call shuttle.  Checking requirements:
Security level Orange +: Affirmative
Threat of possibly unpreventable human harm present: Affirmative
Armed nuclear device with potential of shuttle destruction: Negative
Reason for shuttle call: Rude dudes are blowing people up and being mean in general.

The shuttle has been called.  It will arrive in roughly five minutes assuming the nuclear bomb is not armed within that time.

Jack Jackson (4) vs. Jerk-Op #5 (SPIDERS!  IN MY BLOOD!  (3), Arachnaphobia (2, Automatic 1)
Uh hey
Letting a syndicate die tends to do bad things, doesn't it?
You get the AI to stop murdering the operative. It seems to consider something before turning off.
The operative still seems to be freaking out about the spiders in his blood.
Any poor bastard probably would.
You quickly tie him up and heal him enough so that he doesn't end up dead. You try to take him out to security before remembering that the doors are bolted shut.
There is probably no way to open the door without letting the Nuclear Operative go...

Beelzebub (6)
Guess you're missing hands now You head towards the mini-medbay and, with the AI's assistance, allow yourself in.  You find the nearest tub of styptic powder and stick your stubs in.
*scream
*scream
*scream
This is fun!

BEEP-BOOP (3)
Didn't medbay have some people laying around?
You head back to medbay into the surgery room and look at the two medical personnel laying down.
They appear to be dead.
More importantly, it appears they already lost their shoes.
*sad robot noise

Jhon Warcleans, 6 roller extraordinaire (4,not a 6) and Irene Minicine (6) vs. Jerk-Op #4 (Mousetraps (2) -1, (4)
Jhon and the Nuclear Op attempt to throw their grenades at each other, but in an amazing blunder possible only in text based games, the grenades hit each other and go off.  Once the dust clears, the Nuke Op attempts to take advantage of the confusion and quickly moves forward in attempt to clear the room.
The QM immediately reacts and shoots the Nuke Op with a stun shot.
Well that was anti-climactic.

Everyone:ALERT!  THE EMERGENCY SHUTTLE HAS BEEN CALLED!  ALL CREW AND PERSONNEL ARE TO STOP WHAT THEY ARE DOING AND PREPARE TO LEAVE THE STATION!  FAILURE TO REACH THE ESCAPE SHUTTLE IN TIME WILL RESULT IN BEING LEFT BEHIND AND PRESUMED DEAD!  THE SHUTTLE WILL BE HERE WITHIN FIVE MINUTES !  UPON ARRIVAL, YOU WILL HAVE TWO MINUTES TO BOARD THE SHUTTLE!

Syndicates:Update.  Activate the Nuclear Bomb before the Escape Shuttle arrives to send it back.  Inability to do so will result in mission failure.
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RE: Get Dat Fukkin Disk 2 : The second one - by Technature - 01-20-2018, 01:20 AM

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