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Get Dat Fukkin Disk 2 : The second one
KRAKEN (3)
The best thing you can think of is shocking the medical doors.  You try to use your best judgement on which doors the nuclear operatives are most likely to use while avoiding the doors next to other people.  
(Rolled 3 or 4) New event: Blatant disregard for human safety:Outside of the front doors and the surgery floor, all medical doors have been shocked.  All players without proper protection must roll moving between most of medical.

BEEP-BOOP-->"Wait, there's another threat on top of the humans in red? I'm in cargo, they haven't ordered any new monkeys - which obviously would be threats to the station and must be exterminated. Any idea what that new law's referring to, AI?"

Jerk-Op #5 (3)
You're still rather stunned at the blunder you nearly caused.  Still, you proceed onward.  You open the door in front of you that closed shortly after firing the shot.
OH SHIT OH AH GOD FUCK OH SWEET AAAAAHHHHH
*thud*
It appears the door is shocked.

Beelzebub (3)
Not to be deterred by something as silly as doors, you jump into the morgue disposal chute and hit the on button.  (Butt monkey of the station)  The security team decides against stopping you from doing this.
You arrive in the morgue room headfirst.  Ow.

Jhames Warcleans (6)
You break your way into the research area and get to work.  You think you've got an idea.
...
...
...
You now have spiders.  Hooray!
Making spiders is now an effortless action.

BEEP-BOOP (4)
You head your way into the captain's room real quick.  Looks like the captain left his spare ID in his hurry to leave with the Auth. disk.
You spend some extra energy to bring the ID to the QM.

Irene Minicine (4)
You decide to look around nearby for something to use against the nukies in case they come nearby.
It seems the cyborg left one of the weapon crates nearby open.

Jack Jackson (5) vs. Jerk-Op #4 (4)
If ya knew there were two heavily armed people causing problems, you probably would have brought a little bit more on you.  You start to head back to the morgue (insulated gloves), opening the door and grabbing some things before he chases after you.  While you go in, the Nuke Op takes out a pistol.  Shit!
You immediately close the door, hearing the bullets ricochet off the door on the other side.
You hear a strange noise and then a heavy thud on the other side of the room.
Is...is that the clown covered in green paint?
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RE: Get Dat Fukkin Disk 2 : The second one - by Technature - 01-13-2018, 10:56 PM

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