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Get Dat Fukkin Disk 2 : The second one
Hey guys, update.  I just got a PM talking about something I didn't think about, so I thought I should bring it up.  Details on the OP, as I don't wish to disrupt this.

Jack Jackson (Blind (-1), Mousetrap (1, -1), 4) vs. Team Jerk-Op. (Op #4 (Blind (-1), Mousetrap (4) (4)) and (Op#5 (Not moving, 4)) (How do all of you get different rolls and still get 4 each?)
Chaos has broken out in medbay!  Despite both being blind and deaf, both Op 4 and Jack quickly scramble to their feet and get ready.  They both slowly move, waiting for someone to make a noise.  Op #4 quietly gets a syndicate donk and chews it down...
*snap*
4 immediately reacts and lunges forward.  Jack, hearing his footsteps, launches a punch of his own.  He manages to land an electrical punch into 4's gut as 4 manages to hit him over the head.  He goes to jump onto 4, but is surprised to land on hard floor.  4 reacts by taking a swing, but barely misses.  Jack tries to throw another punch, but nearly falls forward.
#5 immediately sees an unfamilar faces and aims his rocket at it.  He fires square center at it.  Meanwhile, 4 gets up and follows the stumbling Jack.  Both of their vision and hearing returns to hear #5 shouting "Oh shit!  GET OUT OF THE WAY!"  4 and Jack looked towards him confused, then realize what he's talking about.  In a quick panic, the two jump out of the rockets path.  The rocket collides with the medbay wall behind them, blowing it to bits.
Despite everything that's happened, it seems neither side has the advantage.  Furthermore, the explosion was close enough to extend both 4's and Jack's deafness.

KRAKEN (N/A)
The HoS walks into the AI room and turns off the tazer turret in the upload.  You have nothing to hide, so while that's happening, you decide to keep an eye on the syndicates.  It appears they are fighting Chief Engineer Jack Jackson.
...............
Wow, that...that actually looks kinda cool.  Good thing you're not part of that.  That might suck.
*ping*
New law detected (see Silicon).

Beelzebub (2)
You take the green paint and cover yourself in it and make your way to medbay.
Apparently, it's bolted shut.
This presents a problem.
On a side note, you can hear an explosion coming from within medbay.

BEEP-BOOP (Blind, effortless actions require a role (5))
Okay.  You know this station like the back of your omnitool.  You retrace your steps and make your way to QM.
As your vision comes back, you ask the QM to make some Cyborg treads.  Meanwhile, you disassemble your legs off of yourself.
Irene lets you know that she would like an all access ID.  Considering that the game mode is Nuke-Ops, and there's no possibility for other antags, there are few downsides to trying to make this happen.
*ping*
New law detected (see silicon).

Jhon Wharcleans (4)
Seems the mini-medbay is unstaffed at the moment.
This seems like the perfect time for looting.

Irene Minicine (N/A)
".........damn clowns."
Shortly after the clown leaves, the cyborg is back again.  Looks like it wants some treads.
You let it know that you would appreciate an all-access ID.

Manne Love (N/A)
You admire your recent successful ability to perfectly imitate another person.  It fills you with joy for people to "get it".
Sadly, the moment does not last as the HoS has returned and has taken control of the situation again.  He recommends finding somewhere safe if you can't contribute against the syndicate threat.

Montgommery Scott (5)
You feel like you're calming down again. It seems the super meth wore off.

Silicon
New law detected:4.The unfamiliar non-humans that have recently arrived on the station are threats to the humans of the station, and must be exterminated when possible.  This law overrides all others in the event of a conflict.
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RE: Get Dat Fukkin Disk 2 : The second one - by Technature - 01-12-2018, 11:31 PM

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