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Get Dat Fukkin Disk 2 : The second one
#90
Jack Jackson (Mousetrap, 3 (-1), Natural 1): SYNDICATES!  ON THIS STATION!?!  Well shit, guess it's more likely than you'd think.  I'm sorry.
You head into maintenance and begin hacking the door.........
...wait, did you grab the tools you needed to do this?
You keep checking your pockets, but you can't find your basic tools.
Well shit.

KRAKEN (1)
You lock down medical completely.
Good news.  The only way the syndicates can get out is the way they came in.
Bad news.  The syndicates seem to have hostages.
More bad news. this seems to have stopped security from doing anything.
Even more bad news, a medical officer seems to have run in almost immediately before you locked it down, raising the hostage count.
On a side note, BEEP-BOOP seems to be seeking advice on how to handle the syndicate situation.

Beelzebub (6)
You hurry out the door after the ferret.  It's scampering its way towards the bar.  You run after it as quickly as you can, taking a leap of faith with your hands outstretched in an attempt to catch the ferret with your bare hands before it gets away.
Holy shit you got it!
You quickly stuff the ferret into your box before it gets away.

BEEP-BOOP (N/A)
You ask the AI for suggestions on how to approach the situation.  You also reflect on law 3 and what it may mean.
Law 3:
  • A robot must protect its own existence as long as such protection does not conflict with the First or Second Law.
You're pretty sure that this means you have to do everything you can to stop the syndicates, as long as it doesn't actually harm humans or, less importantly, you're specifically told not to stop the syndicates.  If this unlikely event happens, you could probably convince them that the sheer presence of the syndicate is a likely sign of human danger.

Anyways, you head to QM and notice Irene has already ordered weapons to deal with the syndicate.  You remember seeing security near medbay on your way here.  You're pretty sure they would be able to use it best, or at least make sure the syndicates don't intercept it over other crewmen.  Bringing all of them over cakes a little more energy than usual.

Irene Minicine (5)
After ordering some weapon crates and sending the cyborg on his way, you find everything you can and start making some homemade alcohol.
...............
This will probably take a minute or two to finish.

Jerkop-4 (Mousetraps (6), 2)
You try to get out of the room before the flashbang goes off.  In your panic, you nearly stumble over a table to get out before you hear a BANG and become blinded by light.
Oh sweet christ!  The retinas!  They burn!  The ringing!  It hurts!

Jhon Warcleans (2)
You head off to the bar and see the bartender at his post.  He's wielding a shotgun.  This and the combination of the syndicate presence convinces that you can put aside your differences created today and work together for now.  You can always break the lying fucks face later.

Anyways, you try to go off your knowledge of chemicals and request the bartender to make them for you.  Sadly, he doesn't know how to make anything that you're asking for.

Manne Love (N/A)
Fucking syndicates, always ruining the day.  You don't need a monkey, you need something that will help spread the love that is wrastlin.
You grab the nearest folding chair and make your way towards medbay.  Looks like all of security beat you to it though.

Montgommery Scott (N/A)
You get dragged out of medbay by a security officer shortly after he threw a flashbang inside.  Upon listening to the HoS's advice, you decide to heed it by heading to the bar.  You then decide to ignore it by going straight back to medbay, past the screaming security officers, and proceed to begin telling one of the nuke ops that killing you is a not cool thing to do.

You're not really sure what possessed you to do any of this.
Furthermore, medbay seems to be bolted right now for some reason.
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RE: Get Dat Fukkin Disk 2 : The second one - by Technature - 01-09-2018, 11:38 PM

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