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Cirr's Terrible Idea Feedback Type Thread Place Event Kiosk [GONE WRONG]
#46
(12-05-2017, 06:14 AM)Frank_Stein Wrote: Alternatively, require player controlled critters to be purchased through QM in animal crates

I like this or some mystery science doodad in science where you can mess with some variables and stuff and turn off critter spawning, kinda like a gravity generator on tg or something
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#47
(12-05-2017, 09:00 AM)ZeWaka Wrote:
(12-05-2017, 06:14 AM)Frank_Stein Wrote: Alternatively, require player controlled critters to be purchased through QM in animal crates

I like this or some mystery science doodad in science where you can mess with some variables and stuff and turn off critter spawning, kinda like a gravity generator on tg or something

put the mystery science doodad in the shitty busted unused room in cog2
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