Thread Rating:
  • 2 Vote(s) - 4 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Make detectives start with a loyalty implant
#19
(11-17-2017, 09:43 PM)Lord Birb Wrote:
(11-17-2017, 09:21 PM)Dr Zoidcrab Wrote:
I have had a round where the captain was a roundstart gang leader. My memory is a bit fuzzy, but coders may want to look into that if the heads of staff are not supposed to be gangsters.

As for your other points, though I would like it, the intent of this thread is NOT to make detectives unable to be antagonists and/or immune to mindslaves, the intent is to make detectives unable to be rev converted. I just brought up the heads of staff because muh lore.

Yes. I was answering some questions asked earlier in the thread, and suggesting that it might be simpler to make detectives immune to revolutionary brainwashing in the same way heads of staff and security are. Not to make antags unable to roll detective as a job.

I've seen the detective himself be chosen as a gang leader and spawn his locker in the security lobby, which went about as well as you'd expect.
Reply


Messages In This Thread
RE: Make detectives start with a loyalty implant - by Dr Zoidcrab - 11-19-2017, 09:04 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)