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[Feature] FogMachine-3000
#16
last time i checked (which was a while ago, my internets been too shit to play lately) it just straight up did not smoke.

i tried good ol' blood smoke, and also at some point i think i tried cryostylane smoke, in the medbay lobby on cog2, a big, open space with no walls or lockers or whatever, and neither of them did anything
#17
If I'm not mistaken, a change was made to explosions recently in regards to area of effect. Something with walls now funnelling explosions down halls instead of the wide spread explosions that ignored all objects in its path.

Perhaps this had something to do with it.
#18
Now that smoke is fixed, I'll look into implementing this next patch round.
#19
Toots
#20
Okay, I'll need this in a branch compare form if you want this to be implemented.
#21
(09-06-2017, 10:27 PM)ZeWaka Wrote: Okay, I'll need this in a branch compare form if you want this to be implemented.

The changes themselves can fairly easy be fished from the patchfile, but i'll see if i can get this done


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