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Backup experimental generators
#8
(08-09-2017, 09:37 PM)NateTheSquid Wrote: seems like a good way to make those generators used more. also happy birth for the other day superlagg, unless your forum account is lies

Must've missed a number in there, totally actually on the 28th, my bad, but thanks!

(08-10-2017, 04:58 AM)atamusvaleo Wrote: You only need to scan the tile an APC is on and you can duplicate that tile anywhere. It will link the APC to the area automatically. Sorry, but you are incorrect, Zoidcrab. I was also referring to building APCs that have been destroyed to the point that no sprite is present anymore: nothing available to be fixed in the traditional way.

So what you're saying is that an APC's location defines what it powers, and that rooms have a sort of "energy district" that defines everything in that district as powered by the APC within that district? Far out!

Then maybe it'd be a great idea to make the portable generators essentially portable APCs. Unless they already do that, which may be the case, since yesterday I managed to use one to power the bridge after the AI turned off it's APC... or it just ran out of power since the engine wasn't on.
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Messages In This Thread
Backup experimental generators - by Superlagg - 08-09-2017, 08:04 AM
RE: Backup experimental generators - by Superlagg - 08-09-2017, 11:29 AM
RE: Backup experimental generators - by Superlagg - 08-10-2017, 07:49 AM
RE: Backup experimental generators - by Sundance - 08-10-2017, 08:43 AM
RE: Backup experimental generators - by Superlagg - 08-11-2017, 08:40 AM
RE: Backup experimental generators - by misto - 08-18-2017, 02:51 PM
RE: Backup experimental generators - by Flourish - 08-18-2017, 03:29 PM
RE: Backup experimental generators - by Superlagg - 08-19-2017, 07:14 AM

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