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Gnarticle Accelerator
#1
Purchasable from Josh. When skated off of, produces power in the local area based off of how much skate power you have accumulated. Requires your skate power be at least in the green to function.
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#2
It could be a full pipe where power is generated from how many radians per second you can do.

Radical accelerator.

Also a radicle accelerator that grows plants with sick flips.
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#3
I'm gonna give you a positive reply based on the name alone. What could go wrong.
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#4
I was thinking about something similar a few days ago. This is a great idea
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#5
Gnarly dude
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#6
tubular
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#7
only then can one truly ascend to skate nirvana.
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#8
Where do you even find Josh?
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#9
(08-05-2017, 12:08 PM)Noah Buttes Wrote: Where do you even find Josh?

QM console.
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#10
GNARLY DUDE
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#11
We need this.
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#12
what happens when two gnarticles slam into each other at high speed
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#13
(08-11-2017, 09:45 PM)a pleasant hug Wrote: what happens when two gnarticles slam into each other at high speed

Looks at the 2 skaters about to crash into each other. Looks at singu generator.
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#14
Had an expanded idea: a whole engine:
Wide open space, maybe 10 tiles square, empty, located in the engine room. Skateboards and skatepark-equipment nearby.
Engineers need to setup a skatepark in the designated region. Collector arrays in the region periodically scoop-up gnarticles produced form tricks every 5 minutes. Tricks must be evenly made in the region: too high a concentration will cause a relative-peak in gnarticles, leading to Bad Times. The intent is to discourage tiny-circles that allow idling on a skateboard, requiring making a large skatepark.
Code wise, a trick would produce some invisible particles on the tile where the trick was performed (if produced in the collection atom-area, doesn't bother outside the engine room). Repeated tricks in the same tile pile-on the particles. When the collector arrays turn on: if the gnarticles aren't "even" enough accross the field, Bad Times occur.
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