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[Feature] Traitor Katana 2.0
#31
Well, I've pushed the belt sprites (thank you atamusvaleo!!!) and a mob icon bug fix. With this the patch is (unless I missed something) feature-complete and shouldn't be changed unless I or someone else notices a bug or potential optimization.
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#32
Oh, crap! Holy immersion breaking oversight, Batman!

I just woke up in a cold sweat and rushed to my computer to fix this.

I didn't make separate belt sprites for when the katana is unsheathed. How could I forget this!? I have brought dishonor to my family. There's only one thing left to do:

POST AN UPDATED DMI ON MY GOOGLE DRIVE!

PS: You're absolutely welcome!
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#33
Just letting everyone know, the only reason I haven't implemented this is because the updated belt sprites have not been added.
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#34
(08-18-2017, 02:36 PM)ZeWaka Wrote: Just letting everyone know, the only reason I haven't implemented this is because the updated belt sprites have not been added.

They have. As soon as Atamus had sent the first ones, I implemented them and realized the slight error. It was simple enough to remove a few pixels in dream maker so I just did it myself and updated it.

edit: thank you again Atamus, the belt sprites look good.
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