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Syndicate Robots not attacking Syndicates
#1
It seems a little bit silly that they do, so mabey we could make it where syndicate robots (killbots, some drones) either do not attack traitors, or do not attack those wearing agent cards (that traitor item nobody ever uses). Mainly because it makes sense that traitors could use the secret syndicate hideout in space.
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#2
The ones in space where the junk is? Please no, I don't want to encourage Syndies to fly around in the fucking junk fields and drag the round out.
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#3
I considered setting that up and then decided not to bother, mostly because I don't want traitors fucking around out there forever and blowing up all the critters to get rewards with no risk.
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#4
just make them only attack traitors if the traitors attack them
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#5
Tried that already, wasn't working right, will try again later sometime after more important things are fixed.
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