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ttv damage/quantity adjustments
#19
(06-22-2017, 01:56 PM)Musketman12 Wrote:
(06-22-2017, 01:01 PM)Rhydic Wrote: if memory serves from back when i did that on mushroom, you have to stand still, activate the sensor, and throw it several tiles away. can you even throw bombs that far anymore? even regardless of that, if you do it with anyone around to see you throw it you're still going to get lynched in about 5 minutes
TTV's can only be thrown 1 tile

I still don't understand why this change was made.

Other than that, I'd be all for making transfer valve bombs more powerful
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Messages In This Thread
ttv damage/quantity adjustments - by Rhydic - 06-21-2017, 04:49 PM
RE: ttv damage/quantity adjustments - by Rhydic - 06-21-2017, 07:12 PM
RE: ttv damage/quantity adjustments - by lambskin - 06-21-2017, 07:29 PM
RE: ttv damage/quantity adjustments - by lambskin - 06-21-2017, 08:04 PM
RE: ttv damage/quantity adjustments - by Mordent - 06-21-2017, 09:06 PM
RE: ttv damage/quantity adjustments - by lambskin - 06-21-2017, 09:22 PM
RE: ttv damage/quantity adjustments - by Rhydic - 06-21-2017, 11:36 PM
RE: ttv damage/quantity adjustments - by Berrik - 06-22-2017, 12:46 PM
RE: ttv damage/quantity adjustments - by Rhydic - 06-22-2017, 01:01 PM
RE: ttv damage/quantity adjustments - by CoZardi - 06-23-2017, 06:13 PM
RE: ttv damage/quantity adjustments - by Berrik - 06-23-2017, 08:13 PM
RE: ttv damage/quantity adjustments - by Noah Buttes - 06-24-2017, 08:32 AM
RE: ttv damage/quantity adjustments - by Rhydic - 08-23-2018, 10:05 AM
RE: ttv damage/quantity adjustments - by Drago156 - 08-27-2018, 02:27 PM

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