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ttv damage/quantity adjustments
#12
here is a nice graphical representation of the extent of damage possible with 5 square explosions on donut 2 vs 7 round explosions on cogmap 2:

[Image: 8CL25iD.jpg]

[Image: alXcov0.jpg]

SUPER RELEVANT IMPORTANT!!!!!!!!!! NOTE: walls now impact explosions. in reality, the explosions depicted on cogmap 2 will be much smaller, but i am being generous and also lazy

i chose the locations for the bomb placements based on previous experience with the most damaging and easy to conceal locations for bomb placement. i'm sure this can be improved, but this is personal preference. it's pretty obvious from these maps that TTVs are not remotely near the damaging ability they previously held, and now have the added caveat of being far more difficult to transport and conceal

TTVs were not even nerfed when donut 2 was around. their power was considered tolerable relative to the map. it was only after you could make 10!!!!! on mushroom and almost completely obliterate the entire station that they were dropkicked into oblivion

canbombs obviously make up for the large, sprawling departments now. TTVs seem to be stuck in the mushroom era and are incapable of doing serious damage deeper than a few tiles from a hallway.

here is my reference for the bombs from the donut 2 era: https://youtu.be/uG_kaw1JtUE?t=860

as an aside: have single tank bombs ever been usable? they are so spectacularly pathetic and difficult to acquire relative to weldingfuel pipebombs that it is pointless to even try. i doubt most people even know they can be made
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Messages In This Thread
ttv damage/quantity adjustments - by Rhydic - 06-21-2017, 04:49 PM
RE: ttv damage/quantity adjustments - by Rhydic - 06-21-2017, 07:12 PM
RE: ttv damage/quantity adjustments - by lambskin - 06-21-2017, 07:29 PM
RE: ttv damage/quantity adjustments - by lambskin - 06-21-2017, 08:04 PM
RE: ttv damage/quantity adjustments - by Mordent - 06-21-2017, 09:06 PM
RE: ttv damage/quantity adjustments - by lambskin - 06-21-2017, 09:22 PM
RE: ttv damage/quantity adjustments - by Rhydic - 06-21-2017, 11:36 PM
RE: ttv damage/quantity adjustments - by Berrik - 06-22-2017, 12:46 PM
RE: ttv damage/quantity adjustments - by Rhydic - 06-22-2017, 01:01 PM
RE: ttv damage/quantity adjustments - by CoZardi - 06-23-2017, 06:13 PM
RE: ttv damage/quantity adjustments - by Berrik - 06-23-2017, 08:13 PM
RE: ttv damage/quantity adjustments - by Rhydic - 08-23-2018, 10:05 AM
RE: ttv damage/quantity adjustments - by Drago156 - 08-27-2018, 02:27 PM

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